ZVG question...

Hey,

Does Lunar Lander run on your setup? I am getting rom errors when they start. both llander.zip and llander1.zip.
 
Lunar lander runs in my setup but it does complain about the rom checksums. Ive just upgraded to 0.100 to work with the new menu (which doesn't work with 0.71 my old setup), Im pretty sure it's only started happening with the newer version. I just remember to hit left and right if the game doesn't start immediately, obviously its a pain if other people come round, I'll try and fix it one day I guess...

Dan
 
To eliminate "nag screens" in mame, you must do a recompile, that is the only way...newer versions of mame say they have nag screen removal but the nag screens are still there on certain games for me.
 
I've been working with Chad on the menu (and by working, I mean that Chad has done all the work, I am just giving suggestions, feedback, and testing... :) ).

Chad added button control to the menus. I can now scroll through the manufacturers menu using the left/right joystick, down drops it to the game list, which then allows game versions to be selected with the joystick. He also replaced the stars with Arrows for games that have multiple versions.

so you can now control it all with a joystick and the start button. :) very intuitive...

I will post a video tomorrow.
 
I've been working with Chad on the menu (and by working, I mean that Chad has done all the work, I am just giving suggestions, feedback, and testing... :) ).

Chad added button control to the menus. I can now scroll through the manufacturers menu using the left/right joystick, down drops it to the game list, which then allows game versions to be selected with the joystick. He also replaced the stars with Arrows for games that have multiple versions.

so you can now control it all with a joystick and the start button. :) very intuitive...

I will post a video tomorrow.

Thanks sounds like what I suggested! Looking forward to the video. I really need to dig my ZVG project out soon...I am hoping that with all of your efforts I'll have a nice checklist to follow setting mine up. :)
 
Here is the vid...



m_mcgovernm... Yup, pretty much what you suggested. :)

I will definitely have a lot of answers when this is done. :D
 
Got another update from Chad.

The menu now has a down or up arrow under the Manufacturer name (depending on which menu you are on).

BTW, these new menu controls can be disabled.

Finally,

Anyone had any success in building dosmame from source code in the past? I want to clean it up so that it only supports the vector games...
 
Anyone had any success in building dosmame from source code in the past? I want to clean it up so that it only supports the vector games...

A good place to start would be the ISO image available from the Zektor site ( http://www.zektor.com/zvg/downloads.htm ), it contains all the files needed to set up a Mame compile environment for the versions included with the ISO (just pre 0.100)

With luck, the newer source may drop over the top and compile without too much tweaking.
 
A good place to start would be the ISO image available from the Zektor site ( http://www.zektor.com/zvg/downloads.htm ), it contains all the files needed to set up a Mame compile environment for the versions included with the ISO (just pre 0.100)

With luck, the newer source may drop over the top and compile without too much tweaking.

Thanks Chad... I will try that... And welcome to the board!!

For everyone... This is Chad. We owe this great menu to him. :)
 
Thanks guys!

Barry, nice to see videos of it in action, I've never seen it in colour in the flesh. It's difficult to know if the colour scheme looks OK when it's just in your head, and I wasn't sure the colour cycling on the credits would work. Not sure if the bit where it all goes black is due to the video conversion or whether I've got my sums wrong somewhere and printed everything in black on black...!

@haywood - how far did you get with your rewrite? I had this one working more or less the same as the v1.0 release in Dec 09, but it never went further than my and a few friends' cabs. All I really wanted to add was the ability to add/remove games but I found programming it quite fun - so the tweaks and polish got added more as a programming exercise than by design.

v1.2 will be out very soon - customisable colours, more intuitive navigation (if your CP allows it) and support for older version of Mame without the zvg_menu option. And maybe something else for you to find ;)
 
Barry, nice to see videos of it in action, I've never seen it in colour in the flesh. It's difficult to know if the colour scheme looks OK when it's just in your head, and I wasn't sure the colour cycling on the credits would work. Not sure if the bit where it all goes black is due to the video conversion or whether I've got my sums wrong somewhere and printed everything in black on black...!

The screen will flash black every once in a while. Its not a video conversion issue.

v1.2 will be out very soon - customisable colours, more intuitive navigation (if your CP allows it) and support for older version of Mame without the zvg_menu option. And maybe something else for you to find ;)

Hmmmm... Now I need to look for easter eggs? :)
 
I'll have to check my sums, I looked over the formula to derive the colour from the timer counter the other day and I couldn't remember how it worked myself :p It may not be an issue on the new release - with customisable colours I have to check the values provided are sane so anything out of bounds gets changed to white (I think, or maybe I did a %6 on it).

Easter Eggs? Maybe I'll hide something away :)
 
Thanks guys!
@haywood - how far did you get with your rewrite? I had this one working more or less the same as the v1.0 release in Dec 09, but it never went further than my and a few friends' cabs. All I really wanted to add was the ability to add/remove games but I found programming it quite fun - so the tweaks and polish got added more as a programming exercise than by design.

I was loading games from a customizable list - nothing fancy. The menu program reads the font and other graphics from a plain text file which allows for custom logos and such. Your screen saver was what put my the project on ice. Nice touch!

I have some Perl scripts that help me translate graphics into vector points. Let me know if you need anything drawn.
 
I was loading games from a customizable list - nothing fancy. The menu program reads the font and other graphics from a plain text file which allows for custom logos and such. Your screen saver was what put my the project on ice. Nice touch!

I have some Perl scripts that help me translate graphics into vector points. Let me know if you need anything drawn.

That would be cool.

I have some graphics that I want to convert to vectors for Chad to put into the menu.
 
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