ZVG question...

I will check it out and report back.

One more question.

Have any of you hooked up the start/select LEDs to the keyboard LEDs? As mame can flash them...
 
I will check it out and report back.

One more question.

Have any of you hooked up the start/select LEDs to the keyboard LEDs? As mame can flash them...

It's been a while. They are a 5 volt signal so you need resistors to match the LEDs you are using or they will pop. Double check your values to prevent damage.
 
It's been a while. They are a 5 volt signal so you need resistors to match the LEDs you are using or they will pop. Double check your values to prevent damage.

How are the LEDs connected? Do I need an iPAC that supports them, I guess?
 
How are the LEDs connected? Do I need an iPAC that supports them, I guess?

With that version of MAME I'd use an IPAC. Theoretically you could use any keyboard or keyboard encoder that supports the LEDs. Offhand I don't recall a version of IPAC that doesn't support keyboard LEDs.
 
With that version of MAME I'd use an IPAC. Theoretically you could use any keyboard or keyboard encoder that supports the LEDs. Offhand I don't recall a version of IPAC that doesn't support keyboard LEDs.

I am using a mini-pac. I dont think it supports it... :(
 
No luck.

Changing the default.cfg file does nothing. I cannot find anything in the mame.cfg file.

Thoughts?
 
changing the exit key in cfg\default.cfg

I changed the UI_exit key from KEYCODE_ESC to KEYCODE_Q. Running dvmame, then reset the config back to KEYCODE_ESC. I marked the config file a read-only, no difference. Q does not work, ESC does.
 
And next its trying to figure out how to hook up the spinner.

How have all you done it?
 
Your right you can't do it that way.

The way you are suppose to do it is through the ctrlr directory. You make/edit a ctrlr file with your preferences, let's call it myctrlr.cfg. Then in the mame.cfg in the root directory add the lines below depending on version.

ctrlr = myctrlr.cfg (DOSMAME)
ctrlr myctrlr (WindowsMAME)

or for testing on the command line add -ctrlr myctrlr


Let me know how it goes.
 
Editing the /cfg/default.cfg was still bugging me. You aren't suppose to edit it, but I thought you could. Here's how if you want to try:

Code:
                        <port type="UI_CANCEL">
				<defseq type="standard">KEYCODE_ESC</defseq>
				<newseq type="standard">KEYCODE_Q</newseq>
			</port>


You can't change the defseq, but you can override it with a newseq. Replacing the UI_CANCEL section in your /dfg/default.cfg with the lines above will allow MAME to exit with 'Q' instead of 'ESC'.
 
Brilliant!

Adding the newseq tag did it. Now the games use 'q' to return to menu and 'esc' exits it all.

I also have the keyboard lights working...

now to get the spinner working....

then the sound properly...

then the cp...
then... :)
 
Spinner is easy. It's a 1 axis mouse.

Sound, good luck and you are on your own since this is DOSMAME.
 
I have an Optipac hooked up via serial, have the line: device = c:/dos/mouse.sys, ran the mouse.exe line, mouse = true is in the mame.cfg file, but still no mouse. :)

I have sound working, but on some games, (tempest, mh, sw), its brutal and slows everything down... i remember how much time it took to fiddle with sound. had it mostly working about a year ago. :)
 
I have an Optipac hooked up via serial, have the line: device = c:/dos/mouse.sys, ran the mouse.exe line, mouse = true is in the mame.cfg file, but still no mouse. :)

Serial? I don't think I can help you on that. There should still hopefully be a wealth of information out there somewhere for that.

Good luck.
 
:)

It appears to detect the mouse, but its not working in DVMame.

Is there a good link that explains the mame.cfg file in dosmame?
 
Ok.

Got the spinner working... sort of.

It now appears as a mouse (had to use cutemouse rather than the built in mouse.exe).

The problem is now this... When I try a game that uses the spinner (say tempest), if I roll to the right, it will do the same on the screen, but will then roll back. It looks like its trying to center. I tried playing with the analog settings in mame, but no luck.

Anyone have a spinner working in vectormame?
 
Ok.


The problem is now this... When I try a game that uses the spinner (say tempest), if I roll to the right, it will do the same on the screen, but will then roll back. It looks like its trying to center. I tried playing with the analog settings in mame, but no luck.

Anyone have a spinner working in vectormame?

That's backspin. What kind of spinner are you using? Backspin can be caused by a few things, but is basically either your optipac or the fact you are using a serial port can't keep up with the spinner.
 
Back
Top Bottom