Zero'n out your coinco coin counter

local413

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Just had a little extra time on my hands.. That's what happens when your stuck on the couch with eleven staples in your head, long story..

But I wanted to figure out if coinco coin counters could easily be zero'd out.. Well, they can.. With a little time and patience I did a couple.. Now this is a cool idea if your restoring a game from the ground up and it's new.. Or it's a shitty way to scam a buyer into thinking they are buying a game with low plays.. Guess it's up to the person..

Not sure if this has been talked about in the past.. But it can be done. Just have to crack them open and line up the grooves in the number wheels to 999999.. Hard part is getting the axle with the cogs back in.
 
Couldn't you just build a simple little circuit that pulses the counter once a second, and run it all the way up to 999999 and roll it back over to 0?

-Ian
 
Couldn't you just build a simple little circuit that pulses the counter once a second, and run it all the way up to 999999 and roll it back over to 0?

-Ian


999999 seconds is a decent about of time... lets say there was 30,000 plays taken off.... that is still 969999 seconds... or 1616.5 minutes or 26.94 hours. >click..click...click...click...<

:)
 
999999 seconds is a decent about of time... lets say there was 30,000 plays taken off.... that is still 969999 seconds... or 1616.5 minutes or 26.94 hours. >click..click...click...click...<

:)

Hehe. I never said it would be quick. I said it would be easy. Just figure out how long it will take, come back then and shut it off.

Or, just let it run for weeks and see how long a Coinco counter will last before it burns up...

-Ian
 
Couldn't you just build a simple little circuit that pulses the counter once a second, and run it all the way up to 999999 and roll it back over to 0?

-Ian

Yes, I've actually done this. Used a little 12V AC transformer and some rectifier diodes. That'll give you a couple pulses per second. Takes a few hours (depending on what your start count is of course).
 
Yes, I've actually done this. Used a little 12V AC transformer and some rectifier diodes. That'll give you a couple pulses per second. Takes a few hours (depending on what your start count is of course).

And by "couple", you mean "60" :D

Makes sense, it's only going to trip when it can, it should effectively ignore any pulses that come while it's changing numbers. Never tried it though, so I didn't know if it would burn it up or something.

-Ian
 
Wow

Yes, you could go the electronic way.. Or spend quite a bit less time and do it manually.. Heh

Once you get the hang of it, it takes about 5mins to do.. Or hey, build a circuit and let it run for hours..
 
Does anyone want to buy a brand new Star Wars! Zero plays! Only $4000.00!
 
And by "couple", you mean "60" :D

Makes sense, it's only going to trip when it can, it should effectively ignore any pulses that come while it's changing numbers. Never tried it though, so I didn't know if it would burn it up or something.

-Ian

Ha! Yeah, I didn't say that right. What I meant is that you double the 60Hz frequency if you use a full-wave bridge rectifier. But like you said, it really can't keep up with that rate, so it just spins as fast as it can. I did this over a decade ago (back when I used to build HUO machines ;)) so my memory is a little fuzzy, but I do recall that it still took hours. I estimated the rate and figured out when I needed to come back and turn it off. Much cooler than cracking them open... you brute! :001_stongue:
 
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