X-Men PCB Puzzle

timahtimah

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So I am putting an Konami 4 player X-Men in a showcase cabinet. Everything is wired, and I bought a 3rd and 4th player harness from Bob Roberts, and installed a 4 player coin door. I do an I/O check and all the buttons are working fine. Here is where I start running into the puzzle.

-In the I/O check, there is testing for the 3rd and 4th players, but no check for coin slots 3 and 4.
-When I start playing, and insert a coin, it prompts me to press start in order to choose a character, but I was under the impression that X-Men does not have a start button, the coin doors correspond with what character you get.
-The last thing I should mention was that Bob Roberts was unaware that Konami's X-Men needed a Mutant attack button (I have since corrected that issue), but it is possible the harness was rigged incorrectly.

So did I buy a 2 player x-men board? Am I not setting something correctly on the dip switches? Have I configured something wrong? Any suggestions would be awesome.
 

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are 3 and 4 connected in the right direction? i did the same with a tmnt and had the same issue until i flipped both. i think the 2 grounds were closest to the edge of the board.
 
I'm not sure if this is the issue, but there are there lines in the manual:

*If yuor PCB is the "COMMON COIN MECHANISM" version, one or two coins slots are sufficient.

*If your PCB is the "COMMON COIN MECHANISM" version, the screen will be as follows. On the cabinet with two coin slots, coin setting must be done on each slot.


Maybe your board only supports two coin slots for some reason?

(ATTACK is the same at START, or seperate start buttons work, according to the manual.)

http://gamesdbase.com/media/system/arcade/manual/formated/x-men_-_1992_-_konami.pdf
 
I know some games had different ROM sets for selectable characters vs. hard-wired to a coin slot. Not sure if X-Men was one of them.

If mamedb is to be believed, then I think it is. If the ROM labels are original or are otherwise correctly named, he should be able to tell from that.
 
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