lpeters82
Member
I'm looking to trade my Johnny Mnemonic, plus cash for a Bram Stoker's Dracula, Jurassic Park or World Cup Soccer '94. I'd also be willing to buy the machines for $1500 to $1800, depending on condition. Other 90s or 00s machines would be considered for trade, so let me know what you have.
If interested please send me a private message.
Thank you,
Here are the details of my machine...
More Pictures: http://s633.beta.photobucket.com/use...nny Mnemonic
The game features two flipper, two ramps, a spinner and several multiballs; including a 4-Ball Power Down. An obvious toy feature on the game is the Data Glove, which is a player controlled hand that "grabs" the ball midair. The player can then control the glove and deposit the ball into the Cyber Matrix--basically selecting their own reward: light extra ball, video mode, award bonus, super loops, bonus multiplier, etc. Above all else though the game is know for it's speed and flow. I typically have the most fun looping combo shots around the loops and ramps. The only stoppage of the ball come from the Data Glove, which to me is a welcome break, though some say it breaks the flow. The game also features a "secret" Midnight Madness mode which is automatically triggered to go off at midnight. If you are like me you'll be setting the internal clock to 11:59 often.
Anyway, here are the details on this particular machine...
The Good:
* LEDs
* New Rubbers
* Data Glove has been rebuilt with new optos, resoldering and x/y nuts.
* Decently rare machine, only 2730 produced.
* Custom free play and instruction cards.
* Designed by George Gomez.
The Bad:
* Fading on the sides and front.
* Two plastics have been repaired, not by me.
* Repaired wear spots, does not effect play and not visible while playing.
* Insert wear on Section 3.
If interested please send me a private message.
Thank you,
Here are the details of my machine...
More Pictures: http://s633.beta.photobucket.com/use...nny Mnemonic
The game features two flipper, two ramps, a spinner and several multiballs; including a 4-Ball Power Down. An obvious toy feature on the game is the Data Glove, which is a player controlled hand that "grabs" the ball midair. The player can then control the glove and deposit the ball into the Cyber Matrix--basically selecting their own reward: light extra ball, video mode, award bonus, super loops, bonus multiplier, etc. Above all else though the game is know for it's speed and flow. I typically have the most fun looping combo shots around the loops and ramps. The only stoppage of the ball come from the Data Glove, which to me is a welcome break, though some say it breaks the flow. The game also features a "secret" Midnight Madness mode which is automatically triggered to go off at midnight. If you are like me you'll be setting the internal clock to 11:59 often.
Anyway, here are the details on this particular machine...
The Good:
* LEDs
* New Rubbers
* Data Glove has been rebuilt with new optos, resoldering and x/y nuts.
* Decently rare machine, only 2730 produced.
* Custom free play and instruction cards.
* Designed by George Gomez.
The Bad:
* Fading on the sides and front.
* Two plastics have been repaired, not by me.
* Repaired wear spots, does not effect play and not visible while playing.
* Insert wear on Section 3.