I'd be in for a marquee and bezel.
What's really needed for all the artwork/mod/multigame/repo people is an accurate "interest gauge". It's very hard to tell how many units will sell at what price point and how many people will actually follow through after their "me too" posts.
There needs to be a system where once you "me too", you're committed to buying it. Typically this is a pre-order system, but then you get issues like Ram Controls and for the buyer, pre-ordering doesn't become so attractive because time-lines aren't enforced or producers can walk away with the money.
Maybe some sort of paypal-like system where a producer proposes a project and a pre-order price. People put their "pre-order" money into an account, and potential producers can monitor the account size, and once it reaches a decent amount the producer can "claim" that project. Problem is, how to you prevent the "I'll do it", but then 3 years later they haven't produced it? The project would have to specific a "delivered by" date when you propose the project, and if the deadline passes, the money is refunded to the pre-order people at that date, and you'd have to propose the project all over again. The pre-order money can only be refunded if due-date passes or up until the project is "claimed", otherwise it is committed to the project owner once a certain threshhold of deliveries have been made (up to 100% for expensive projects). That way, the producer knows exactly how much they'll get (guaranteed), and the buyers are protected in case something falls through.
Yeah, I basically described escrow
But place the information out in the open so amounts can be monitored. Seeing how much $$ will do two things; may entice more people to produce stuff, and may in turn increase competition.
However, what about the "I see you've proposed a Zoo keeper bezel repro for Nov 2011 for $100; I'll propose it for Oct 2011 for $90" issue? Now maybe you have two people claiming the same project, so money is now split across both projects, neither high enough for either of the two producers to begin. Until either has "claimed" it, you can shift your money between the two, hopefully pushing one over the edge. Their projects may detail what they're producing, so even if one is cheaper, it might not be better quality.
Yeah, so someone produce this system
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Mark Jenison