Is this where you bait people into replying so you can argue?
We have decades old games that still get played on the video side. Pac-Man gets ported in one form or another to almost every popular platform every generation. Board games also have a ton of new games come out every year, with older games that do not reach that classic stature being replaced and forgotten. It's not a gameplay issue at all, it's a market issue. It's perceived as quicker and brutal on the video game side because of a few (of potentially many) points:
- Much more exposure for video games on the brick n mortar level. The number of stores I can walk into and buy a video game from vastly out numbers stores with board games. If I want to find the latest board game releases and not reprints of established classics, I guarantee that the majority of the time you are gonna have to hit a specialty store and not a chain (even Games Workshop only carries their own brand of war game stuff now days).
- Competition is huge in video games. Even with the vast number of stores, there are a ton of publishers shitting product out rapid fire, with a limited amount of shelf real estate available. The budgets are insane and some companies can bet the farm and flop if they aren't careful. Board games can be crazy cheap to develop in comparison and the financial risk is not anywhere near a B or C level video game.
- Tech based products auto-speed up their death clock just for being, well, tech based. With the high competition mentioned in the second point, you can't also afford to be seen as "last gen" with a new product. Tech based products are also throw away products by nature. They are destined to die in the average consumer's mind.
As a side: Chess is almost the perfect game design. It's timeless for a greater reason than being "analog". We won't see what video game's equivalent of Chess will be in our life time, if the medium even survives the next few centuries (but I am pulling for ST).
As a side 2: Sports are not products that are slaves to their market. They are not designed to exclusively sell a box containing a bat, a ball, some plates and some gloves. They have ties with public spectacle. They are marketed as events to be observed, which can then be played by anyone and understood by any generation. Video games are slaves to their immediate consumer market. It is the norm that they are unconditionally products for a shelf, destined to be replaced. Starcraft being the only extraordinary example to break from that norm. Maybe it is actually video games "Chess". We still won't be alive to confirm that. *shrug*
As a side 3: I'm done talking.