Who here has Worked in the Arcade Business?

Modessitt is currently an arcade tech, I believe...

Correct.

I work for a local retailer/fix-it shop. 99% of our customers keep these in their homes, so I never know what I may work on each week. While I'm the head video arcade tech (out of two employees and the other one is the owner), I've also been stuck fixing slots as of late, and I get my share of pinball repairs to do as well. Luckily, I haven't been stuck doing old jukeboxes yet (I can fix the newer ones).

Every once in a while a local route guy will call for me to come fix his Golden Tee or Megatouch, but it doesn't happen that often.

Still, I do get a very wide variety of game titles to work on, which helps me answer questions in the Repair section....
 
I worked as a programmer at Williams back in the early eighties. There have been several threads with stories from that time, so I won't bore everybody again. Work on your search fu and you should be able to dig them up.

Needless to say, for the most part, it was one of the better jobs I've ever had.

ken

What games did you work on?

-Adam
 
Go Cards! i'm originally from STL. I used to go to Aladdins Castle in Jamestown mall and play the new Mk's as a little kid.

I deliver and fix alot of newer stuff. Im not a tech expert and have only been doing it for 4 years self trained. i pick up things quick no matter what it is. We sell high priced classics every now and again. but the cool part is we have games here in Busch stadium and in the locker room. Most of the players from all the teams here in town buy from us so i get to meet alot of them. Just went to albert pujols house last week. Its cool and people are usually interested in the stuff once they see how it works. mostly selling golden tee's and driving games. btw Rush 2049's suck balls.
 
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Just as the title states, did anyone here on these forums work in the arcade business back in the day? (Or even now, i guess.) Here's what I am talking about:

-Route Operators
-Arcade Owners/Employees
-Repair Techs
-Or even Programmers/developers for the games themselves

I am somewhat new here and was just wondering if anyone has a story or two to share of their time spent working with arcade games as their actual profession.

I was a helper of sorts at a Miami family amusement center called "Pirates" around 1984-86. Not only they had a nice big arcade, they had indoor rides. Most of the time I took the tickets and loaded in people into the rides, but sometimes I was asked to help out in the arcade hall. I was lucky enough to see every game title the early to mid-80s offered. Every obscure game, every lasergame had a chance to be seen the light of day in that arcade.
I did the facility stuff (clean), but I was asked a few times to help remove the coin boxes and dump the coins into a hopper. Dragon's Lair during the first week made a nice amount of money, but weeks later no-one would play the game anymore because they would just break. We later received a Mach3 cockpit, Star Rider sitat, and a Cube Quest - much better efforts, although they did not last long running. I remember techs came to look at the broke Mach3, I thought they were going to fix it, but they made it into a Choplifter. :(
Cube Quest only lasted 1 week from what I was told, then it was removed. I only saw it when it was taken out of the truck since afterwards I left for a few weeks. Didn't play it. :(

Since I was a "bigger" guy, they would sometimes have me go around the gameroom and do "crowd" control. Under the skee-ball game rows I would catch small kids under there. What they would be doing is beyond me, but I think they were trying to access the ticket stash. Also I would catch teenagers behind the games trying to get at the coins (sometimes the back doors would be left unlocked).
We had this one older guy go into a Stargate upright and destroy the particle board box to grab out the coin bucket. From across the arcade we heard a loud noise... hundreds of tokens all over the floor, as the guy stumbled and fell as he got out of the game. I would find phony coins and slugs with strings all the time, before we converted to tokens with unique grooves in them. Lots of mischief. The small "mom and pop" arcades that were at every other strip mall suffered from this.

We had people from Centuri (they were only 20 minutes away) drop by and check on their "test" games periodically. Track & Field was their money maker at the time. I remember them installing out new games into the floor, what a thrill it was. We received one called "astarax", which was there for awhile and poof a week later it just broke. Cool game with a "circle" for a monitor.

I was more a pinball guy, so biggest pinball moment was the release of High Speed. People were literally waiting in line to play it in our arcade. They had 2 sets of "Quads": 4 High Speeds back to back.

Incredible sights. I just wish I had a camera on me during those times.
 
Closest I ever got was occasionally having the "tech key" (all our coin doors were keyed alike) to poke at minor issues while working at Planet Play in Reston, VA about 14 years ago. A friend of mine was a repair tech for game on Long Island a bunch of years ago (he gave me his copy of Randy Fromm's Big Blue Book when I got into arcade games a couple years ago), no guarantees but I'll see if I can drag him to the boards and this thread.
 
Head tech and all around bananna for a good sized route operation. Our operation also owns arcades, including the former Spaceport at our local mall. The mall arcade is a special operation for the owner, we keep a classics row in operation there and that area looks pretty much like it did in the 80's! Besides that, we operate equipment in bars, bowling alleys, movie theaters, campgrounds, ski resorts.. and so forth.

Given time, which is very little these days, we occasionally take on repair jobs for home game crowd.

D
 
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Dragon's Lair during the first week made a nice amount of money, but weeks later no-one would play the game anymore because they would just break. We later received a Mach3 cockpit, Star Rider sitat, and a Cube Quest - much better efforts, although they did not last long running. I remember techs came to look at the broke Mach3, I thought they were going to fix it, but they made it into a Choplifter. :(
Cube Quest only lasted 1 week from what I was told, then it was removed. I only saw it when it was taken out of the truck since afterwards I left for a few weeks. Didn't play it. :(

That's very interesting; so was part of the arcade crash caused by all of these machines with new technology that were prone to breaking down? I have never once even seen a laserdisc game ever (I was born in 86 so it kinda makes sense).

I laughed about the phony slugs and coins on strings; I thought that stuff was only in the cartoons (especially the coin on a string gag).

-Adam
 
That's very interesting; so was part of the arcade crash caused by all of these machines with new technology that were prone to breaking down? I have never once even seen a laserdisc game ever (I was born in 86 so it kinda makes sense).

I laughed about the phony slugs and coins on strings; I thought that stuff was only in the cartoons (especially the coin on a string gag).

-Adam

From what I hear the coin on the string went away pretty quickly with the invention of coin mechs that were designed to cut the string (and to thwart other attempts at getting a free credit). I guess if you used it before this happened or if your arcade didn't upgrade the mechs for some reason you could have gotten some use out of it. Provided you didn't get caught by the arcade staff of course.

This would likely only apply to the very early 80's though because I am sure after the special coin mech was invented that mech was standard in all machines when they shipped from the factory leaving no chance of having the coin on a string trick work anymore.
 
What games did you work on?

-Adam

I did a buch of utilities that were used on a number of games as well as play testing/debugging Sinistar, Bubbbles, Splat! and Star Rider. I was the junior programmer on Mystic Marathon and did the POST routines for Star Rider.

ken
 
I did a buch of utilities that were used on a number of games as well as play testing/debugging Sinistar, Bubbbles, Splat! and Star Rider. I was the junior programmer on Mystic Marathon and did the POST routines for Star Rider.

ken

Very interesting. How receptive were the designers to your feedback when you were a playtester? I worked as a playtester/functionality tester for about a year and found that the designers were very reluctant to take critical feedback most of the time, which unfortunately caused all of our games to suffer. Were there any major design changes you recommended that got in/didn't get in?

-Adam
 
Come to think of it. . I was employee 11 at 3Dfx. Our cards were used in a few arcade machines. . does that count? :)
 
I did a buch of utilities that were used on a number of games as well as play testing/debugging Sinistar, Bubbbles, Splat! and Star Rider. I was the junior programmer on Mystic Marathon and did the POST routines for Star Rider.

ken


Haha thats awesome! Sorry about the off-topic post, but were you the one by any chance that brought all those Williams games (Including Mystic Marathon) to the Houston Arcade Expo last year?
 
I work for an op... I've talked with a lot of ops that were around in the 80's, the story I heard a few times on Dragon's Lair in particular was that it was the first game most op's set to 50cents... and then they got pissed because after a week or two like the guy said above, it would either break, or the kids would figure out the sequence to beat the game, allowing you to beat it on 50 cents!

I keep hearing from op after op that Defender was the mac-daddy. All kinds of fantastic claims like it made 600-800 a week, I've heard several ops throw numbers like that out about that game.
 
Haha thats awesome! Sorry about the off-topic post, but were you the one by any chance that brought all those Williams games (Including Mystic Marathon) to the Houston Arcade Expo last year?

Yep. Those were mine. I wish I could say I brought the Sinistar, but that was someone else. I had the Moon Patrol, Joust, Robotron, Mystic Marathon, Mikie and Battlezone.

This year I hope to add a few more including my JROK multi-Williams, a Bubbles and a Joust cocktail. Mikie won't make it (it was parted out a couple of months ago), but I will probably bring the Karnov and possibly the Gate of Doom (if it gets done in time).

ken
 
Very interesting. How receptive were the designers to your feedback when you were a playtester? I worked as a playtester/functionality tester for about a year and found that the designers were very reluctant to take critical feedback most of the time, which unfortunately caused all of our games to suffer. Were there any major design changes you recommended that got in/didn't get in?

-Adam

I didn't have any trouble with most the designers or the programmers, maybe because I was one of them.

I made some suggestions about the behavior and the animations for some of the enemies in Sinistar and Bubbles. I helped find a bug that was left in Splat! If you catch a head you can throw it like any other object. I convinced them to leave that one in.

ken
 
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