kerri369
Active member
do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
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do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
No .do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
do you factor in the money you laid for shipping when you got it in the selling price? what about money you spent on repairs while you owned it?
you've started this hobby with the incorrect mind set. These are not to be treated as investments. As much as i hate to say and admit, it makes zero difference what you paid and/or how much money you've sunk into it. Fair market value is what it's worth and that term in itself is highly subjective.
It depends, really.
Scenario #1:
You buy a Joust for $100, pay someone to fix the monitor, you rebuild the power supply, put in a new boardset, t-molding, restencil, etc. Parts, repairs, shipping, etc add up to $700. After owning it for a while, you decide to sell it. But Joust's typically sell for about $300, and new stencils MIGHT add $200 to that. This is the type of thing where you do it for yourself, knowing that you'll never get what you put into it.
Scenario #2:
You pick up a Tempest for $50 with good artwork. You fix the monitor yourself, rebuild the bad power supply, and have a nice working Tempest for about $125 in parts and labor. After owning it for a while, you decide to sell it. Are you going to ask $125 because that's all you have into it? Not a chance. Nice Tempest's typically sell for $600-800 (sometimes higher). That's what you're going to ask.
Scenario #3:
You buy a game for $50 for the sole purpose of fixing it up and selling it. You figure out what the "going rate" is for the game in good condition, and in average condition. You decide what it will cost to get it to either condition, and then decide which is most profitable considering the amount of work you have to do.
No matter what scenario you go with, the current "going rate" of a game determines the asking price, not what was put into it or what the seller originally paid for it....