What was Williams thinking?

Played the crap out of Make Trax at the local Stop N Go back in the day.. great game..

And why can't Kangaroo get any love, I have had 2 of them now!
 
Make Tracks was (obviously) a game developed by another company as "Crush Roller", and Williams must have been offered the U.S. rights to distribute it for a reasonable price. They didn't have anything "pac like" that had been developed internally (just space shooter type stuff and Joust), so it probably made good sense to them at the time.

This is actually how Atari ended up distirbuting some of their most memorable titles. They were involved in a lawsuit with Namco, and ended up being offered the US rights to Dig Dug, Xevious, Pole Position and others! Imagine a world where Atari DIDN'T release those games...

Lee

The same holds true for the other game mentioned in this thread... Kangaroo. That was created by Sun and licensed to Atari.... which explains why the graphics and sounds on Kangaroo are substandard to other Atari games from 1982.
 
The same holds true for the other game mentioned in this thread... Kangaroo. That was created by Sun and licensed to Atari.... which explains why the graphics and sounds on Kangaroo are substandard to other Atari games from 1982.
I always thought the graphics were just as good as anything else Atari released.

+1 that Make Trax isn't the best game in the maze genre, but it's playable. I'd pick it up if it showed up cheap. It was licensed to Williams by one-hit wonder Kural Samno, like Moon Patrol was licensed by Irem.
 
Make Trax is okay,but Kangaroo is a subpar game at best.(At least the cab art was nice.)It's right up there with the crappiest games out there,at least on this forum.Search for the old threads....you'll see. And yeah,even the greatest game companies are going to squeeze out a turd now and then.
 
I always thought the graphics were just as good as anything else Atari released.

+1 that Make Trax isn't the best game in the maze genre, but it's playable. I'd pick it up if it showed up cheap. It was licensed to Williams by one-hit wonder Kural Samno, like Moon Patrol was licensed by Irem.

I don't think its the graphics themselves that make Kangaroo look like total cheese, its the flickering sprites. It behaves like a gussied up console game.

The thing that killed that game for me was the controls. Having to use the stick to jump instead of a dedicated jump button was a horrible idea.
 
Ok - I have a Williams row - Defender / Stargate / Joust / Moon Patrol / Robotron / and Make Trax...

Just got the Make Trax working - WTF??? That game is LAME! They had such cool games - what were they thinking with this one?

Am I just over reacting?

Why on earth would you buy a game you've never played? Bizarre
 
Motorace

willams made a few dogs.. motorace usa... I think make trax is a better game than moon patrol. I like mystic marathon..

Motorace USA enables Make Trax to be almost playable. They both are pretty horrible in my opinion. Motorace has to take the prize though.
 
Williams picked up several games to fill out their lineup when the in-house games were running late and they didn't have something new for the next big show. Moon Patrol (also an acquired taste) was one. MakeTrax was another. Everybody licensed outside stuff BITD because development cycles were so long.

I used to think MT sucked. But after playing it a little, I began to appreciate that there was some real AI in those damn fish. They will gang up on you and box you in if you are not careful. Unlike the Pac ghosts that will run patterns and ignore you if you are standing still. And that stupid tune will get stuck in your head. It is like Bubble Bobble in that way, it is so relentlessly chearful, it is almost annoying.

ken

PS. Thanks to all those who enjoy Mystic Marathon. A very under-appreciated game.
 
Make Trax is challenging. And I always found the sounds to be eerie - they're all in kind of a minor key, except for when you die. Even the "board clear" sounds are...off.

The Super Basketball I'd once had was Make Trax (I think they shared the Konami pinout). It'd been converted early, so it was really hard to see the burn-in - but I could make out the kitty cat in the lower right corner.
 
Lets not forget that Moon Patrol, another Williams game, is actually IREM.

So what companies get what credit for what games? Should one forget all licensed games and stick with their own game offerings?

Hell as a kid I never even realized this was going on. Pac-man was always made by Midway.. till I found out later on of course..
 
I loved Motorace USA back in the day. I recently played it on MAME and it's not nearly as bad as some give it credit for.
 
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