King of fighters? really? LOL who remembers the lawsuit of CAPCOM v.s. Data East?
Fighter's History.... lame
Wow. You do realize Fighter's History/Data East has NOTHING to do with King of Fighters/SNK, right?
You also realize that Fatal Fury & Art of Fighting (which would eventually merge to become King of Fighters) was the brainchild of the original developers for Street Fighter, who left Capcom shortly after its creation, right?
Probably not, judging by this statement.
Honestly, the KOF and SF series are very different from each other in terms of tone. While SF was always about playing defensively and waiting for your opponent to open themselves up (just look at the Shoryuken - the move with the most priority, and it was meant to be used as an anti-air), KOF was about creating openings and playing offensively (Tech Rolls, Low Jumps and Runs were always meant for overpowering your opponent with rush-downs, mix-ups and ambiguous cross-ups.)
Whether you consider one play-style superior to another is just a matter of taste. Both are the top-dogs in their field, however.
Personally, I prefer KOF because of the team mechanic - you can have one member cover for another member's weaknesses. It gives you a lot of options. It's the same reason I consider Vampire Savior to be one of the most balanced games of all time - even when one character is clearly superior to another, every character has so many options at their disposal that an 8v2 match-up in the opponents favor can still go to you. Hell, I've seen VS tournaments won by Victor and Anakaris, who are considered the lowest tier in that game. With fighting games, it's all about options and mobility - and in SF, almost every character moves slow, and tends to have the same options (Fireball + Uppercut + Forward-movement skill like Hurricane Kicks, Psycho Drive, etc.)
Lack of options is actually another problem I have with MK. Every characters' Back+LK, Back + HK, and Down + HP is the same. Heck, almost every normal attack in the game is exactly the same. Special moves are the only thing that makes a character unique, yet mostly they are easily punished - a whiffed or blocked Shadow Kick, for instance, will leave you standing there for almost a second, just waiting to get punished. This just means that people are going to pick one of the maybe three characters with specials that can't be easily punished. (I remember Cyrax in MK3 being EXTREMELY popular.)