Hyde
Well-known member
That's right, what was it that made a certain machine popular "back in the day" but not another? Sure, graphics and gameplay had a lot to do with it. But look at my example regarding two of the games I have (Swimmer and Frogger):
Basically, why was a game like Frogger so successful but Swimmer was not?
Frogger and Swimmer both came out within a year of each other. Frogger, however, has much more primitive graphics and very repetitive gameplay. Swimmer, on the other hand, has very nice and appealing graphics with relatively varied gameplay (eg: 4 different stages and intermissions). Even Swimmer's cabinet artwork completely blows Frogger's out of the water.
Yet, Frogger sold thousands and thousands of machines while Swimmer probably did not break 500. I, along with guests that come over to play my games, often come back to Swimmer more than Frogger. So why did it sell so poorly?
This could apply to other games as well. (Like Pac-Man vs. Rally X, or Galaga vs. Bosconian, etc...)
Basically, why was a game like Frogger so successful but Swimmer was not?
Frogger and Swimmer both came out within a year of each other. Frogger, however, has much more primitive graphics and very repetitive gameplay. Swimmer, on the other hand, has very nice and appealing graphics with relatively varied gameplay (eg: 4 different stages and intermissions). Even Swimmer's cabinet artwork completely blows Frogger's out of the water.
Yet, Frogger sold thousands and thousands of machines while Swimmer probably did not break 500. I, along with guests that come over to play my games, often come back to Swimmer more than Frogger. So why did it sell so poorly?
This could apply to other games as well. (Like Pac-Man vs. Rally X, or Galaga vs. Bosconian, etc...)


