what in your arcade doesn't work????

Popeye is missing the Audio cable and the monitor has no video.

GORF is having a sprite issue when it is plugged in the same line with more than 2 other games.

Punch Out!! needs a cap kit on the top monitor.
 
Please tell me you have video

Andrew

QUOTE=caddysrule;1340034]My Mortal Kombat is broken My monitor exploded :( Fatality[/QUOTE]
 
i need to cap and repair the chassis on my pac, and check the neckboard on my tron's k4900 for cold solder. right now that's about it...
 
pacman (working)
galaga (working)
dk jr (working, did have dk3 kit in jr but removed it and went back
to factory junior)
street fighter II in dynamo cab (working)
galaxian (board issues)
spy hunter (power board issues will boot but then drains the 5v rail to 3.1 v, also
cheap squeak locked up)
newest one, super pacman (non working board issues, shows blank screen, was working...but i think the power board took a dump.... ) bought from a local op in lexington...
that about covers it....

the galaxian i have other boards for... like 6+ galaxian boards, two of which i know work. might get to working on that one next week.



UPDATE: for once i got spy hunter to live, thanks to mark hooks and 75$ later he found a complete no working spyhunt and it had untested boards in it, and i paid him for them and they actually work! my spy hunter lives, and no more locked up cheap squeak...
 
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Missile Command in the garage needs board repair (but I have the monitor humming along).

Space Invaders in the arcade has 50% working sounds.

Everything else is working fine (for now). :)
 
I think I posted not too long ago that most of the games were working, so of course that has changed:

Neo Geo needs a cap kit
Donkey kong needs harness repair and a joystick
Tempest board needs some work.
Paperboy still has a graphics glitch
Millipede has a ram problem that only shows itself when the test equipment is put away
Pole Position and Roadblasters re still non working projects.
Triple Action pin still needs to be gone through so the switches will stop sticking
Asteroids and Fireball Classic pin are still trapped in Vegas :(

Now I am depressed.
 
All of mine work right now to some degree. Asteroids Deluxe still hums like crazy. . haven't gotten to the bottom of that yet. The Tempest is still in the restoration phase, although it is playable. Defender is using a JROK board with the real audio board right now since the main board has a problem.
 
This thread reminded me to order a LM556 for my SI to try to get some more of the sounds up and running. ;) If that doesn't do the trick I'll need to start testing the passives.
 
Everything in the garage works. Haven't played the other 7 in a few months since the move. They were working at the time but I wouldn't be surprised if I have to buy a few caps once I get em in.
 
Super Flipper has monitor and other issues. Anyone got a manual???
Big Bat worked last time I tried it. Needs a piece of glass.
Spry-Ball needs some marbles and a piece of glass.
Seven Up/World Series 1943 was mostly working for a time but quit keeping score. Probably a connector thing. Ball lifter has trouble picking up last ball.
Jig Saw kinda plays but hasn't been shopped since JFK was prez.
Skill Pool, 8-Ball, Reserve Bell - projects. Could use a schematic for Reserve Bell.
Star Pool - old reliable. could stand some rubber and wax though.
Top Speed plays but bonus stepper is sloppy and player unit skips Player 2 about half the time. unshopped.
Laser Cue got it's issues(bit of a list) fixed recently and is working better than it has in years.
Cue Ball Wizard could use a ROM update to fix the replay level bug. Great otherwise.
The pachinkos are working. I need to invent myself a ball lifter/feeder... not a big issue with vintage games but the newfangled one dumps balls through like crazy.
 
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