From yesterday's day of work:
Game: Star Trek the next generation pinball
Symptoms: Right cannon will not always autohome
Troubleshooting Steps: First thing I checked was the homing switch, the cannon test shows both limit switches working just fine. For giggles I took the shell off the cannon, I noticed electrical tape on some of the wires. Turns out one of the wires broke. This is when I learned that part of the homing process upon bootup involves the optos. It makes sense, if the optos aren't working reliably, the cannon won't be able to fire.
Solution: Broken wire fixed
Game: Bally Strikes and Spares pinball
Symptoms: Dead, only signs of life is GI
Troubleshooting Steps: Checked 5V, nothing. No fuses popped. Re-seated the power inputs to the game, saw a little bit of sparking. Game booted up. Turns out, that like half of the other Bally and Stern games of the time, it has bad pins on many of it's connectors. So after a ton of work repining it, the game booted up reliably.
Solution: Connectors needed repining
Game: Six Million Dollar Man Pinball
Symptoms: Player 5 display out
Troubleshooting Steps: Pulled out the display to look at the pin header. These are notorious for having cold solder joints, which will cause these issues. This one was no different...
Solution: Reflowed cold solder joints