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- Aug 3, 2009
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What are your favorite dungeon crawler/fantasy themed games? GO!
I'm going to go for the top 5 with Pros Cons and Memories.
1) Golden Axe: Revenge of Death Adder
Pros: IMHO all of the best dungeon crawlers have 4P goodness. This game had awesome balance where w/ some skill you could pretty much play to the end. One of my best friends is a pro player and he was able to take 3 other guys to the end w/ 1 quarter each. As this game came toward the end of the Silver/JAMMA age of games, it pretty much was packed with everything from great art, a nice dedicated 4P cab to pretty stylized characters w/ nice special moves.
Cons: No level up system and pick-up weapons
Memories: Finishing it with 1 quarter the first time I was introduced to the game.
2) Dungeons and Dragons: Shadows of Mystara
Pros: A highly crafted use of the D&D license for the arcade. Using the Final Fight format of character art and SSBemUp game design, they added everything from a leveling up system to an in game use of Treasure collection.
Cons: Boss fights often turned into a quarter sucking session.
Memories: Paying about $5 per game to finish it to the end. WTH is up with the Red Dragon's difficulty!
3) Cadash
Pros: 2 + 2 linked cab play allowed for 2 separate wandering groups. This game had 4 separate characters with varied design. It's pretty well designed and was about $5 to finish for an average skilled player.
Cons: The dungeon design was static and lacked replay. Getting lost pretty much sucked.
Memories: 4 Players taking it all the way to the end for the first time was pretty awesome. Building a linked pair for CAX was a moment of pride.
4) Gauntlet 2
Pros: The one that pretty much started it off is still high on the list. Elf SHOT THE FOOD!
Cons: Freeplay now breaks the desire for me to own one.
Memories: Meeting someone that could play indefinitely was pretty cool. Playing this one on and on with friends wondering (Gauntlet 1) if there was an end.
5) Magic Sword
Pros: Great design, and artwork. It gives the illusion of a big party with the NPC characters.
Cons: crowded screen. It's a bit hard and costly to keep on playing.
Memories: finding the lizard man and or the knight NPC
I'm going to go for the top 5 with Pros Cons and Memories.
1) Golden Axe: Revenge of Death Adder
Pros: IMHO all of the best dungeon crawlers have 4P goodness. This game had awesome balance where w/ some skill you could pretty much play to the end. One of my best friends is a pro player and he was able to take 3 other guys to the end w/ 1 quarter each. As this game came toward the end of the Silver/JAMMA age of games, it pretty much was packed with everything from great art, a nice dedicated 4P cab to pretty stylized characters w/ nice special moves.
Cons: No level up system and pick-up weapons
Memories: Finishing it with 1 quarter the first time I was introduced to the game.
2) Dungeons and Dragons: Shadows of Mystara
Pros: A highly crafted use of the D&D license for the arcade. Using the Final Fight format of character art and SSBemUp game design, they added everything from a leveling up system to an in game use of Treasure collection.
Cons: Boss fights often turned into a quarter sucking session.
Memories: Paying about $5 per game to finish it to the end. WTH is up with the Red Dragon's difficulty!
3) Cadash
Pros: 2 + 2 linked cab play allowed for 2 separate wandering groups. This game had 4 separate characters with varied design. It's pretty well designed and was about $5 to finish for an average skilled player.
Cons: The dungeon design was static and lacked replay. Getting lost pretty much sucked.
Memories: 4 Players taking it all the way to the end for the first time was pretty awesome. Building a linked pair for CAX was a moment of pride.
4) Gauntlet 2
Pros: The one that pretty much started it off is still high on the list. Elf SHOT THE FOOD!
Cons: Freeplay now breaks the desire for me to own one.
Memories: Meeting someone that could play indefinitely was pretty cool. Playing this one on and on with friends wondering (Gauntlet 1) if there was an end.
5) Magic Sword
Pros: Great design, and artwork. It gives the illusion of a big party with the NPC characters.
Cons: crowded screen. It's a bit hard and costly to keep on playing.
Memories: finding the lizard man and or the knight NPC
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