AllYouCanArcade
Member
One of the things my brother and I like to do after restoring a game is to give it the quarter sucker test. Basically, we try to beat the game and then check the hopper to see how much it cost us. When I first got into arcades, I thought that they made these things so that people could enjoy them, but now I know the industries deep dark secret, that they were all about trying to get as much money out of people as possible. I think I read somewhere that the reason Missile Command II never came out was because it was too easy and the operators didn't like that. Of all the games that you've played, which ones do you think were designed to separate your from your spare change instead of just focusing on game play? Maybe I'm just getting cynical in my old age, but whenever I play a game and some random dude pops out of nowhere and kills you, I think to myself, I bet that was put there just so that someone would have to put another quarter in or restart their game.


