LongJohns
Member
Ok, it is working but one can hardly hear it. Currently it is using a N-26-1000 coil and seems to be free moving - could I use say a N-26-850 or is this not recommended.
Thanks
Thanks
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Ok, it is working but one can hardly hear it. Currently it is using a N-26-1000 coil and seems to be free moving - could I use say a N-26-850 or is this not recommended.
Thanks
The quieter the better as far as I'm concerned. I once had a star wars that would make you shit your pants when it went off. No thank you
The middle number is the gauge of wire (26 in both cases), the last number is the # of turns around the coil. The higher the number of turns, the more resistance, and that means less power.
Step 1: Look up the correct solenoid in the manual (what game is it?). Change if necessary.
Step 2: Check the mechanics of the knocker. How is the coil sleeve? Can it be removed?
Step 3: Is there supposed a strike plate for the knocker to hit and you are missing it?
Here's a good read about the coils:
http://www.pinballmedic.net/coil_chart.html
What game is it? Maybe we can find a little more juice for it , or at least clean up the contacts that are making it crack.
Here's a good read about the coils:
http://www.pinballmedic.net/coil_chart.html
What game is it? Maybe we can find a little more juice for it , or at least clean up the contacts that are making it crack.
With a little creative wiring you could up the voltage to the coil. Have you looked into lengthening or shortening the distance the plunger travels before striking the box/plate??