- Joined
- Aug 3, 2009
- Messages
- 5,152
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Here is a tournament clip that really captures the intensity level around the game/competition.
http://www.youtube.com/watch?v=xSGW7CwD5GM
I was there. INSANITY filled the room...
People often don't get it. 3rd Strike was very significant because parry changes everything. No longer can someone just sit there and turtle up.
in the SF2-ST era, No other game had such a vast list of characters that catered to different styles and personalities. Very few were similar and Ken/Ryu were only mirrored there so that there was more continuity from SF and for initial VS play. No only was each character varied in his/her basic play style but people developed different play styles based on these characters. There isn't one way to play each character. It's that deep.
3rd Strike's parry changes things so that even if you jump into a combo and they don't have a rising uppercut counter... they could parry. If you think they are going to parry then you crouching sweep when jumping in. Some always fireball traps you with the fast and slow FBs then you just parry them.
The big problem... it was TOO deep and changed things so much that people got turned off.
I myself had to get talked into getting into it. Parry was so different that I couldn't get off my ST ways. Once I learned, I was hooked... I'm still not that good at it but love my own little combos and small juggles that I've learned to do.
