Videoes from famous game designers... Lord British, etc.

mclemore

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Videoes from famous game designers... Lord British, etc.

Not coin-op, but I came across this today and figured someone might be interested. Free .mov videos about videogame design from the University of Texas at Austin:

http://colab.ic2.utexas.edu/dm/courses/video-game-master-class/

Video Game Master Class

In the Fall semester of 2007, veteran video-game executive Warren Spector coordinated a master class on video game design that featured in-class appearances by many luminaries of the video-game business. You can access video of the sessions by clicking below.

* Harvey Smith (Creative Director, Midway Austin) shares his experience as a designer on games such as Wing Commander 3DO, System Shock, Deux X, and Black Site: Area 51. 270MB Note: the sound is very low for the first few minutes.


* Mike Morhaime (President, Blizzard) discusses his role working on hits like Diablo 2 and World of Warcraft. 258MB


* Tim Willits (Lead Designer, id Software) shares his experiences as a designer on games such as Quake, Quake 2, Quake 3 Arena, Doom 3, and Rage. 243MB


* Paul Weaver (Director of Development, Junction Point Studios) describes his career path from QA tester to producer of games including Crazy Taxi, Summer Heat Beach Volleyball, and Deus Ex: Invisible War. 45MB


* Gordon Walton (Co-Studio Director, Bioware Austin) worked as a software developer on The Sims Online, Star Wars Galaxies, and a variety of simulation games and discusses multi-player online games. 280MB


* Richard Garriott (Executive Producer, NCSoft) was the original developer of Ultima and its sequels. He discusses his lived history of the electronic gaming industry. 293MB


* Richard Hilleman (Electronic Arts) 281MB talks about his internal training program at Electronic Arts and how to succeed in the industry.


* Warren Spector led the class and shares his own experiences working at Origin and Ion Storm. 214MB

The class was a project of the UT-Austin Portugal Collaboratory for Emerging Technologies, a project bridging scholars and media producers from Portugal and UT-Austin. For more information please visit its homepage or the Digital Media Program's blog.

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Richard Garriot == Lord British, for those old enough to remember....
 
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I miss the good ol' days of Lord British. You know, back when he was a highly creative individual making great games, instead of the creatively devoid cash burner he is now.

Anyways, thanks for the link!
 
I always thought Rob Hubbard was a musical genius with the commodore.

200_5.jpg


I honestly believe the limitations of the older computers spawned more
creative approaches in every aspect.
 
I always thought Rob Hubbard was a musical genius with the commodore.

200_5.jpg


I honestly believe the limitations of the older computers spawned more
creative approaches in every aspect.

The Beatles and George Martin felt the same way about the recording process. Limitation makes you think outside the box in that regard.
 
I always thought Rob Hubbard was a musical genius with the commodore.

200_5.jpg


I honestly believe the limitations of the older computers spawned more
creative approaches in every aspect.


Absolutely! Look what programmer got out of 64K!

Nowadays, programmers have tons of memory and as a result are lazy with the code!
 
"Lord British" - brings back fond memories. Ultima series on the Apple II. Makes me want to get my IIe set back up and fire up some Ultima. :)
 
"Lord British" - brings back fond memories. Ultima series on the Apple II. Makes me want to get my IIe set back up and fire up some Ultima. :)

About 10 or more years ago I bought the "Ultima Collection" for the PC to relive my C-64 days. Unfortunately the dos slowdown script to slow the processor down to 1% still had a monster "run" across the screen and kill me before I could move once (this was Ultima II or III, I can't remember).

Sigh.
 
Spent alot of time playing Ultima III, IV and V. I think I finished III, and got to the end of IV (and it asked me the final question, which I didn't know...d'oh!). Don't remember how far I got in V.
 
Garriott is local and I've worked on a lot of his games. He owns about 50 or so classic arcade games, including a 2-P Computer Space....
 
Spent alot of time playing Ultima III, IV and V. I think I finished III, and got to the end of IV (and it asked me the final question, which I didn't know...d'oh!). Don't remember how far I got in V.

Ultima Online started the whole on-line "World of Warcraft" type games....

Ultima III and IV were my favorites...

As for the Music.......
http://www.c64audio.com/

-Mike
 
Ultima Online started the whole on-line "World of Warcraft" type games....

And even after 12 years and countless other MMOs, the game (during its brilliant first couple of years) has yet to be truly topped.

Thanks to EA for ruining it.
 
Probably wouldn't be a problem if you run an Apple II (or C-64) emulator to play it.

Hopefully! I just loaded vice? I think a few months back and tried one game out (Raid on Bungling Bay). I just the other day ordered some USB converters for the old C64/atari joysticks for emulation use!
 
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