Vetor Labs Sega G80 Multigame is in the House

Thanks for the video, I have started on my project and, surprise, my game has a Clay Cowgill multigame installed. I had no idea it was there, nor how Clay's multigame worked. The only game that came up when the machine was turned on was Star Trek, so I assumed that's all I had. Hopefully that's the only surprise...
 
Thanks for the video, I have started on my project and, surprise, my game has a Clay Cowgill multigame installed. I had no idea it was there, nor how Clay's multigame worked. The only game that came up when the machine was turned on was Star Trek, so I assumed that's all I had. Hopefully that's the only surprise...

Well sense you have Clays kit you can try it out. Clay's kit had a menu system to change between games. To enter the menu you have to push the red test button on the CPU board. Their was also a place on the multigame card to solder wires to run 2 remote switches, one for entering the menu and one a hard reset of the game if the sound cards would hang and need a reset. If who ever installed the kit put a menu button somewhere on the game just find the wires coming out the card cage and follow them to the switch. Also if wile playing Star Trek your thrust and fire buttons are correct then when you install the new Vector Labs kit you will have to reverse the wires on the control panel for the thrust and fire buttons if they are reversed.
After installing Clays kit they are backwards and you would have to switch them to play correct. Just letting you know if you discover the buttons are backward, Any way you can try the games and play them all but they are kinda boring without speech and sound.
 
Thanks for the info. I should have checked the boards a couple of years ago. The funny thing is that I had someone fix the boards for me and test them and he never mentioned anything about it. Maybe he didn't notice either.

I actually looked around for one of Clay's kits a few years ago. I had one in the machine all along.

Oh well, I already have it apart and so the new one will go in.

I suppose Clay's kit is basically worthless now.
 
I installed this tonight and it's working. I made a few mistakes along the way which made it take longer that it should have, but all's well that ends well.

I only have the universal board so I will patiently wait for the all in one sound board.

This definitely breathes new life into my Star Trek, which didn't get played very much.

Would it have been possible to re-program Tac Scan to be played using a horizontally mounted monitor like the other games?
 
Would it have been possible to re-program Tac Scan to be played using a horizontally mounted monitor like the other games?

Reprogramming would be extremely difficult.

A more simple solution would be if the kit came with hardware where you plugged the XY pair into the kit, and then plugged the monitor into the kit. For all other games, the kit would just pass through the existing X/Y signals. But when Tac/Scan is selected, the kit swaps the X/Y signals and runs them through Y shrink/X expand circuits.

That would be a trivial solution, right Vector Labs? :D
 
Reprogramming would be extremely difficult.

A more simple solution would be if the kit came with hardware where you plugged the XY pair into the kit, and then plugged the monitor into the kit. For all other games, the kit would just pass through the existing X/Y signals. But when Tac/Scan is selected, the kit swaps the X/Y signals and runs them through Y shrink/X expand circuits.

That would be a trivial solution, right Vector Labs? :D

Maybe he can incorporate this into the new all in one xy timing boards Mike was talking about making at a later date. That would be cool. :cool:
 
Back
Top Bottom