SteveJ
Member
Hey everyone --
Just reached a milestone on a software project I've been working on -- I now have VectorMAME running on the latest Windows MAME build (.137)
I've just tested it with Aztarac and RipOff, and it looks good. Obviously, games have full (MAME) sound and access to the USB ports.
Right now I have an windows executable that will drive the ZVG and PC display. Basically, you can play games on it. Important things left to do are:
o Build a windows version of ZVG Tweak
o Write a new Menu System (shilmover is looking into this?)
o Optional: package the SDK as a DLL
Also, wanted to thank Zonn of Zektor for helping me out with some of the code. Since the code is copyrighted by him, I'll see what he wants to do about distributing it to interested folks with a ZVG.
I'll use this thread to post updates as they occur.
Just reached a milestone on a software project I've been working on -- I now have VectorMAME running on the latest Windows MAME build (.137)
I've just tested it with Aztarac and RipOff, and it looks good. Obviously, games have full (MAME) sound and access to the USB ports.
Right now I have an windows executable that will drive the ZVG and PC display. Basically, you can play games on it. Important things left to do are:
o Build a windows version of ZVG Tweak
o Write a new Menu System (shilmover is looking into this?)
o Optional: package the SDK as a DLL
Also, wanted to thank Zonn of Zektor for helping me out with some of the code. Since the code is copyrighted by him, I'll see what he wants to do about distributing it to interested folks with a ZVG.
I'll use this thread to post updates as they occur.

