bungy
Well-known member
Shit. The auction ended while I was testing. No change after reseating the chips.
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I know I tend to point out the simple stuff that you already know...so here' goes. Are you 100% certain the pin-outs on the SSIO are correct? It sounds like your board works, but the SSIO isn't telling the Squawk & Talk when to squawk.
SSIO - J5 Pins 10-14 are all connected correctly?
is that the 1 quick flash, then 5 flashes?
Good thread. Thanks for updating the pics Jeff. When Rich finally gets those CPOs and plastics going, I'm going to get to working on this again and get an S&T board.
I'm beginning to suspect my DOT board, but I'm still going to get the S&T board checked out.
His S&T was not passing the boot test so that needs to be solved before looking at the ssio.
Clay, I have UDOT roms in mine and it works fine. Its been a while since I hooked this up but I seem to recall the only dif was a jumper on the board that put it into Edot mode.
Maybe I'm reading the thread wrong, but I thought I saw that he was getting four flashes at one point? According to this, that can be correct for EDOT S+T:
http://girasoli.org/arcade/?p=203
"When powered on, after the diagnostic LED's initial flash on the EDOT S&T, the LED will flash 4 times instead of 5. (The article states the diagnostic LED should flash 5 times after the initial first flash).
That last difference (#3) had my noodle cooked as I was expecting the LED to flash five times (after the initial flash)."
Could be-- I'm monkeying around in the code, so I might have broken something. But you are correct in that EDOT code is 1-player only. The SSIO EPROMs are definitely different code between UDOT and EDOT, so maybe there's some combination there that can be right or wrong... (Not sure if the differences have anything to do with S+T behavior or not.)
There's a 74LS273 at location A3 on the SSIO, if that's not working, then the S+T isn't going to get the command to play a sound. An SSIO board swap might be educational if he has a spare...
-Clay