unknown Genesis arcade game

I asked him about that today - he claimed Zaxxon was actually made by Atari, then licensed to Sega....I didn't know that!

If he's talking about the arcade game, I find that HIGHLY doubtful. Did he give you a source for the info or the name of anyone at Atari who worked on it?

None of the Atari people I talked to ever mentioned Zaxxon, nor have I ever heard any of them mention it in the hundreds of interviews they've done. It wasn't mentioned in Goldberg and Vendel's Atari, Inc and I don't recall reading it in any other book on Atari or on video game history that I've read (and I've read almost all of them).
AFAIK, this isn't mentioned in any of the thousands of pages of internal documents that have been found for Atari (including meeting notes, design documents, field test reports, and proposals for dozens of released and unreleased games).

Plus, the copyright applications for the game identify Ikegami Tsushinki as the author of the "entire text of the computer program", so it appears that they programmed it (yes, someone likely farmed the work out to them, but I think it's much more likely it was Sega than Atari since I've never heard that they did work for US companies - plus Atari had plenty of capable programmers of its own).

http://cocatalog.loc.gov/cgi-bin/Pw...cdtCNTO3hcDeGZbNlQR5&SEQ=20141208194058&SID=1

While I have never heard any of the designers identified, I don't think that anyone at Atari was involved.

Turbosub.com mentions that Ulrich Neumann worked on the game's hardware while he was at Gremlin, but it isn't clear what his role was or if he worked with Sega Japan.

I think we need a lot more evidence before we can say that Atari designed the coin-op version of Zaxxon or that they licensed it to Sega.

Maybe they were involved with testing the game or making the cabinets (though I doubt that too).

Keith Smith
allincolorforaquarter.blogspot.com
 
Last edited:
I rember playing this game either on C64 I think back in the day.

Sega and Atari had a lot of cross titles.

Sega/Atari Carnival

Sega/Atari Missile Command

Nintendo/Sega Space firebird

Michael
 
Kevin probably confused Atari with Ikegami (who also wrote Donkey Kong and Congo Bongo.)
 
If he's talking about the arcade game, I find that HIGHLY doubtful. Did he give you a source for the info or the name of anyone at Atari who worked on it?

None of the Atari people I talked to ever mentioned Zaxxon, nor have I ever heard any of them mention it in the hundreds of interviews they've done. It wasn't mentioned in Goldberg and Vendel's Atari, Inc and I don't recall reading it in any other book on Atari or on video game history that I've read (and I've read almost all of them).
AFAIK, this isn't mentioned in any of the thousands of pages of internal documents that have been found for Atari (including meeting notes, design documents, field test reports, and proposals for dozens of released and unreleased games).

Plus, the copyright applications for the game identify Ikegami Tsushinki as the author of the "entire text of the computer program", so it appears that they programmed it (yes, someone likely farmed the work out to them, but I think it's much more likely it was Sega than Atari since I've never heard that they did work for US companies - plus Atari had plenty of capable programmers of its own).

http://cocatalog.loc.gov/cgi-bin/Pw...cdtCNTO3hcDeGZbNlQR5&SEQ=20141208194058&SID=1

While I have never heard any of the designers identified, I don't think that anyone at Atari was involved.

Turbosub.com mentions that Ulrich Neumann worked on the game's hardware while he was at Gremlin, but it isn't clear what his role was or if he worked with Sega Japan.

I think we need a lot more evidence before we can say that Atari designed the coin-op version of Zaxxon or that they licensed it to Sega.

Maybe they were involved with testing the game or making the cabinets (though I doubt that too).

Keith Smith
allincolorforaquarter.blogspot.com

Its entirely possible that he is not remembering what did worked on accurately, I did say:

I asked him about that today - he claimed Zaxxon was actually made by Atari, then licensed to Sega....I didn't know that!

I've talked to him 3-4 times since I found out (about a year ago) that he worked in the video game industry 'back in the day'. Each time, its only been maybe a quick 5 minute conversation....he is always on the go and only get a few short stories in before he has to go :(

I'm sure I'll see him again soon and I will try to get more info/ask if I can see/take pics of stuff he worked on :)

It's entirely possible that he was part of a software 'team' that may have never got credit for different projects that they worked on. I think he's about 50 now, so that would have made him 17/18 years old when Zaxxon was in production. I cannot deny his involvement of other projects....but this one confuses me, too....


-GackAttack
 
Turbosub.com mentions that Ulrich Neumann worked on the game's hardware while he was at Gremlin, but it isn't clear what his role was or if he worked with Sega Japan.

Keith Smith
allincolorforaquarter.blogspot.com

Correct... Zaxxon hardware was designed in-house (not by Atari) , I even have original in-house hand drawn 'schematics' that one of Ulrich's technicians sent me while contacting him about 'Bouncer'..

Ulrich also told me how Sega thought Zaxxon was going to be the next Pac-Man and 'over produced' the PCB's.... they ultimately sold a large amount of the surplus PCB's to a start-up company to use on a 'Q*Bert' like game (it never surfaced).
 
Last edited:
Came across this obscure forum post from 2003 that briefly talks about the PC version of Genesis:

https://forum.digitpress.com/forum/...trails-emailing-for-clues&p=200145#post200145

questing for a lost IBM PC title i learned this-
Hi Christian,

You've got an interesting hobby and you're the only one who has ever asked
me about Genesis.

I don't know whether Genesis was ever published but I don't think it was.
(he wrote the PC port)
Genesis was a coin-op arcade game very much like Tempest in that the game
revolved around shooting down a tunnel while spiders climbed upward to
attack you. I've never seen it in the arcades but we had one at
DataSoft and
I got to read the source code. I remember being very impressed with how well
the code was written, it was very professional.

All the best to you in your quest for treasures from the past
 
Back
Top Bottom