HudsonArcade
Well-known member
I was just fooling around with ultra tank and was annoyed with how clunky the graphics are.
Looking at the tilemap proms, a bunch of redundant tiles are solid blocks (0x20-0x29) even though the code writes different values to the screen ram:

Just for shits and giggles I hex edited the proms to make those 10 tiles distinct:

....and now the game looks a bit more modern:

Also of note, it looks like the game was designed to be in color if used with a Tank 8 / Sprint 8 color converter, so someone might want to play with that.
Looking at the tilemap proms, a bunch of redundant tiles are solid blocks (0x20-0x29) even though the code writes different values to the screen ram:

Just for shits and giggles I hex edited the proms to make those 10 tiles distinct:

....and now the game looks a bit more modern:

Also of note, it looks like the game was designed to be in color if used with a Tank 8 / Sprint 8 color converter, so someone might want to play with that.

