jcasetnl
New member
If I remember right, there were only two cul de sacs. Both were against the pinball tournament area exits. Seriously, people, NOT a big deal. To create lanes against that wall that meet fire marshal approval probably would have meant the elimination of 20 - 40 games from the show, and the show already had to turn away some games because of space.
The cul de sacs were not even especially long. If the 100 or so games in the cul de sac didn't meet your liking it was maybe 50 feet to backtrack, tops.
Personally, I liked them. They made the show feel that much more immersive and the layout was organic and unique, like the old monster arcades of Reno and Vegas in the early 80s that you could just get lost in.
The cul de sacs were not even especially long. If the 100 or so games in the cul de sac didn't meet your liking it was maybe 50 feet to backtrack, tops.
Personally, I liked them. They made the show feel that much more immersive and the layout was organic and unique, like the old monster arcades of Reno and Vegas in the early 80s that you could just get lost in.


