Dear Powers That Be at CAX:
Loved the show! Thank you for again putting together a kickass show. I have a couple of suggestions/requests that I ask you consider for next years show... (note: these are only the opinions of one dumbass FrizzleFried... and do not reflect the opinions of KLOV or any of it's users (unless they chime in).
Suggestion #1:
Avoid inside "curves" as much as possible in the layout of the games. When there is an inside "curve" in the layout, it makes it all but impossible to play the games when they are all packed. 2-player games are surely out of the question. Perhaps, when required to have an inside curve, space the games a little more?
Suggestion #2:
NO MORE CUL-DE-SACS. The layout should FLOW. Ideally the place should be layed out in a circular pattern with a center cut out so there are rows of games in a huge circle, with a smaller circle inside of the larger one... and a smaller one inside the smaller one... and the vendors in the middle. This would all but eliminate cul-de-sacs and would minimize the inside "curves" mentioned above... If you're interested in a possible layout suggestion I have an idea and could put something together.
Perhaps someone could use GOOGLE SKETCHUP before the show using generic cabs to get a "feel" for the layout you want to achieve?
Those are my two gripes. I think with a better layout with less cul-de-sacs and less inside "curves" the over crowding issues wouldn't be as prevalent... but again, this is just one dumbasses humble opinion.
Loved the show! Thank you for again putting together a kickass show. I have a couple of suggestions/requests that I ask you consider for next years show... (note: these are only the opinions of one dumbass FrizzleFried... and do not reflect the opinions of KLOV or any of it's users (unless they chime in).
Suggestion #1:
Avoid inside "curves" as much as possible in the layout of the games. When there is an inside "curve" in the layout, it makes it all but impossible to play the games when they are all packed. 2-player games are surely out of the question. Perhaps, when required to have an inside curve, space the games a little more?
Suggestion #2:
NO MORE CUL-DE-SACS. The layout should FLOW. Ideally the place should be layed out in a circular pattern with a center cut out so there are rows of games in a huge circle, with a smaller circle inside of the larger one... and a smaller one inside the smaller one... and the vendors in the middle. This would all but eliminate cul-de-sacs and would minimize the inside "curves" mentioned above... If you're interested in a possible layout suggestion I have an idea and could put something together.
Perhaps someone could use GOOGLE SKETCHUP before the show using generic cabs to get a "feel" for the layout you want to achieve?
Those are my two gripes. I think with a better layout with less cul-de-sacs and less inside "curves" the over crowding issues wouldn't be as prevalent... but again, this is just one dumbasses humble opinion.



