Turtles Help - Player 3 & 4 Coin Up - Pics and Info Needed!

rainman154

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Turtles Help - Player 3 & 4 Coin Up - Pics and Info Needed!

I just got my hands on a 4 player turtles cab w/out a board.
I am trying to test out multiple TMNT boards right now but am having problems with wiring. I want to make sure they are good before I sell them.

I am not sure how to plug in Players 3 and 4.
I can get players 1 and 2 to work easily. No matter where I plug in the harness, they both work. But my other coin door doesn't seem to coin up for players 3 and 4.
This does that for ALL 5 boards that I have, so it can't be an individual problem.

Does someone have a picture of their Turtles wiring they could post?? I want to see if I am doing mine correctly. This cab had another 4 player game and all players coined up and worked correctly before.
Any suggestions?

Do I have a 2 player board instead of a 4 player? I wouldn't think so.

See upper left where both are plugged in. Is this correct?

036-3.jpg


035-1.jpg
 
Each turtle has its own coin up signal, so it either needs 4 coin mechs or an external credit control board that intercepts the coins and let's you assign it to any player. Some tmnt cabs really did have 4 coin mechs!
 
Pin 1 of each Player 3/4 connection is the input for "Coin." When I wired up my TMNT in my switcher, I ran the coin input for P3/4 to the P3/4 Start buttons, so when I press start, it coins up 3/4. I also piggybacked the coin 1/2 and ran them to 1/2 Start as well. You have to press either "Jump" or "Attack" to start the game, so you could also run the coin wires for Player 3/4 to the coin mechs for Player 1/2. There are multiple ways to do it.

As for the rest of the inputs...

PLAYER 3 AND 4 PINOUTS ARE IDENTICAL

1 COIN
2 EMPTY
3 LEFT
4 RIGHT
5 UP
6 DOWN
7 JUMP
8 ATTACK
9 EMPTY
10 EMPTY
11 EMPTY
12 EMPTY
13 EMPTY
14 EMPTY
15 GROUND
 
Each turtle has its own coin up signal, so it either needs 4 coin mechs or an external credit control board that intercepts the coins and let's you assign it to any player. Some tmnt cabs really did have 4 coin mechs!

This cab does have the 4 coin mechs. The two on the right credit players 1 and 2. The ones on the left do not credit any players.

Is there a setting on the test menu that I could change?
 
Pin 1 of each Player 3/4 connection is the input for "Coin." When I wired up my TMNT in my switcher, I ran the coin input for P3/4 to the P3/4 Start buttons, so when I press start, it coins up 3/4. I also piggybacked the coin 1/2 and ran them to 1/2 Start as well. You have to press either "Jump" or "Attack" to start the game, so you could also run the coin wires for Player 3/4 to the coin mechs for Player 1/2. There are multiple ways to do it.

As for the rest of the inputs...

PLAYER 3 AND 4 PINOUTS ARE IDENTICAL

1 COIN
2 EMPTY
3 LEFT
4 RIGHT
5 UP
6 DOWN
7 JUMP
8 ATTACK
9 EMPTY
10 EMPTY
11 EMPTY
12 EMPTY
13 EMPTY
14 EMPTY
15 GROUND

Good info. I will try that.

So looking at the pics, I should have this hooked up correctly?
 
Good info. I will try that.

So looking at the pics, I should have this hooked up correctly?

Yes, they appear to be hooked up correctly. Follow the wire that's in the Pin 1 position and see where it goes? If it goes to nothing, run it to the switch for the first coin slot and run the other player's coin wire to the other coin slot so when you coin up the left hand coin slot, it will coin up P1 and P3. The right hand coin slot should power up P2 and P4. Make sense?

Or you could run them to the respective P3 and P4 start buttons. Up to you.
 
Yes, they appear to be hooked up correctly. Follow the wire that's in the Pin 1 position and see where it goes? If it goes to nothing, run it to the switch for the first coin slot and run the other player's coin wire to the other coin slot so when you coin up the left hand coin slot, it will coin up P1 and P3. The right hand coin slot should power up P2 and P4. Make sense?

Or you could run them to the respective P3 and P4 start buttons. Up to you.

Thanks man. I will do that! Much appreciated!
 
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