Trapping the ball with flipper up

Steelhorse

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This is ok to do right? I mean when I get multi-ball on my High-Speed, I'll trap 1 or 2 balls and then focus on the 1 for the jackpot ramp shot. So my question is this is totally fine right? Thats what the EOS switch is for to release the coils energy when flipper is fully extended, I just dont want to fry my coils pre-maturely. I seen this style of play at a tournament I was at a few weeks back, and I tried it in the tournament and my games have gotten better when I trap to set-up shots. Though those machines at the tournament were all 1997 and up, I shouldn't have a problem on a 1986 system 11 Williams old style flippers without the capacitor? Thanks
 
Just yesterday I held a ball while I changed tracks on my mp3 player, might have been for a minute and I started to smell my coil heating up and melting. I thought my EOS switch was adjusted properly, I was wrong. Now waiting for a replacement coil in the mail.

I have a couple questions though, why did the fuse not blow before meltdown? And are there any components on the power distribution board I should check for damage?

Thank you
 
Just yesterday I held a ball while I changed tracks on my mp3 player, might have been for a minute and I started to smell my coil heating up and melting. I thought my EOS switch was adjusted properly, I was wrong. Now waiting for a replacement coil in the mail.

I have a couple questions though, why did the fuse not blow before meltdown? And are there any components on the power distribution board I should check for damage?

Thank you

It all depends on HOW the coil itself fails. If the insulation on the coil wiring melts and the coil shorts out, the fuse will blow pretty fast. But if the plastic of the sleeve and the coil bobbin melt but the wiring is still ok, then the fuse won't blow.

Which game was it? Older solid state machines I wouldn't worry too much, newer ones with fliptronics boards and such I'll let the other guys chime in, I focus on the older machines.

-Hans
 
It's a Terminator 2, right in the middle of fixing it up and it's my first pin. I believe that's the last year before the switch to Fliptronics so my 1991 game has a normally closed EOS. Should have taken my time and inspected the switched before playing.

The sleeve inside the coil completely melted down, pretty sure the coil is also done, getting no resistance reading at all.

Getting 70V on the flipper wires when I hit the button so I'm sure everything else is alright.
 
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As long as your EOS is adjusted properly there is no problem holding it there as long as you want.

Can someone elaborate on what this means? I have a 1985 Sorcerer and I trap the ball during multiball as well, and don't want the thing sending out smoke signals.

Thanks!
 
Someone with more knowledge can expand, but from what I understand flipper systems with an EOS switch have 2 coils in 1.

When the flipper hits the end of stroke a mechanical arm on the bottom of the flipper linkage hits the EOS switch and the smaller coil is then energized to hold the flipper up, the larger coil is then relieved of duty and will not heat up the flipper is held up.

If your EOS switch is not adjusted properly (too far from the arm), then it is not being hit properly and the large coil will stay energized and heat up. All I had to do is put some pressure on the leafs of my switch to bend them slightly, the arm now hits properly at the end of stroke and the EOS opens.
 
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Can someone elaborate on what this means? I have a 1985 Sorcerer and I trap the ball during multiball as well, and don't want the thing sending out smoke signals.

Thanks!

just make sure theres about 1/8th in. when its open and your good, hold it there as long as you want, to down a quick beer, kiss your ladie, or to punch an idiot with poor pinball etiquite, lol
 
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