gorfchampion
New member
We all know of Larry Demar and Eugene Jarvis. Eugene is probably one of the better known classic arcade game programmers. But what about some of the other guys?
Here's my question. How would I go about trying to find out who programmed Sea Wolf and then track them down to get some answers about the game? Is this even feasible?
I have a question that I'd be willing to bet only original programmer(s) could answer.
Anyone out there that owns a Sea Wolf can certainly try to figure this out with me.
Default (factory recommended) settings is 60 seconds with 4K pts needed for bonus extended time. After playing maybe 300-400 games of Sea Wolf on TG settings(60 sec with 2K for bonus time) I have yet to see a program pop up that will allow more than 9,900 points.
The game randomly selects a total number of ships that will appear during the game with max points being anywhere from 9,000 to 9,900 points. Most of the time you can either max out at 9,300, 9,400, 9,600, 9,700 or 9,900. It varies a little bit.
I switched the game to 70 sec to try it out and found out that the score turns over to "zero" at 10K points. So if you scored 10,600 points your final score that appears on the screen is only 600.
You can't tell me the programmers allowed more than a possibility of 9,900 points for the factory recommended time setting of 60 seconds. This would just cause some anger and confusion at the arcade for players. It makes sense that the game would max out at 9,900...being that 10K rolls over to zero.
Here's my problem. Twin Galaxies says the WR on the game is 10,800. At the moment I personally do not think this is possible on a 60 sec game. On 70 sec, yes. I've scored 11K on 70 sec no problem.
Anyone who owns a Sea Wolf play a game on 60 sec settings and let me know what you score. Count the ships you miss and add it all up for a "possible" ending score. If it adds up to more than 9,900 I will be shocked.
If I could talk to a programmer I could solve this mystery. I certainly believe that in as many games as I've played on 60 sec, that if there was a random program in there that allowed more than 9,900 points I would've seen it by now. We're talking about 1976 technology here, not 2009 playstation 3 deep programming.
Someone help me out and give me your opinions. I'm about ready to challenge the WR on this game; that I think maybe a mistake has been made...
Here's my question. How would I go about trying to find out who programmed Sea Wolf and then track them down to get some answers about the game? Is this even feasible?
I have a question that I'd be willing to bet only original programmer(s) could answer.
Anyone out there that owns a Sea Wolf can certainly try to figure this out with me.
Default (factory recommended) settings is 60 seconds with 4K pts needed for bonus extended time. After playing maybe 300-400 games of Sea Wolf on TG settings(60 sec with 2K for bonus time) I have yet to see a program pop up that will allow more than 9,900 points.
The game randomly selects a total number of ships that will appear during the game with max points being anywhere from 9,000 to 9,900 points. Most of the time you can either max out at 9,300, 9,400, 9,600, 9,700 or 9,900. It varies a little bit.
I switched the game to 70 sec to try it out and found out that the score turns over to "zero" at 10K points. So if you scored 10,600 points your final score that appears on the screen is only 600.
You can't tell me the programmers allowed more than a possibility of 9,900 points for the factory recommended time setting of 60 seconds. This would just cause some anger and confusion at the arcade for players. It makes sense that the game would max out at 9,900...being that 10K rolls over to zero.
Here's my problem. Twin Galaxies says the WR on the game is 10,800. At the moment I personally do not think this is possible on a 60 sec game. On 70 sec, yes. I've scored 11K on 70 sec no problem.
Anyone who owns a Sea Wolf play a game on 60 sec settings and let me know what you score. Count the ships you miss and add it all up for a "possible" ending score. If it adds up to more than 9,900 I will be shocked.
If I could talk to a programmer I could solve this mystery. I certainly believe that in as many games as I've played on 60 sec, that if there was a random program in there that allowed more than 9,900 points I would've seen it by now. We're talking about 1976 technology here, not 2009 playstation 3 deep programming.
Someone help me out and give me your opinions. I'm about ready to challenge the WR on this game; that I think maybe a mistake has been made...

