Pleiades10
Well-known member
Over the years, I've chimed in on existing threads about how I always felt let down by Time Pilot 84. Mainly because the game abandoned the "travelling through time" aspect of the original.
Yeah, the title screen says that you are traveling "further into the unknown world", but you are just flying over alien planets that all basically look the same. Sure, you MAY be travelling to different years… but it just doesn't feel the same to me.
I've always wondered if a third game in the series, released in the Jamma era, which took the focus of the game back to true time travel would have been successful.
The title screen could feature a crawl that explains that the systems running the time travelling trials of the original Time Pilot (to revisit the various eras of human powered flight) malfunctioned, causing the pilot and his jet to proceed further into the future instead of returning to the 1980s. (thus, the plot of TP '84.)
It could then state that following the events of the second game in the series, these guidance systems all rebooted to zero, causing the pilot to appear in a pre-"big bang" environment, and now he has to fight his way back forward in time in order to finally reach the 1980s again.
The five screens would be:
1. Dawn of time… an outer space level, where you shoot comets, and meteorites, and dodge solar flares.
2. Prehistoric… battling pteranodons, archaeopteryxs, and maybe something like giant bats or insects
3. DaVinci era… battling versions of those ancient flying machines from DaVinci's notebooks. Maybe some steampunk stuff too.
4. Contemporary era – late 80s, early 90s. I'm think stealth bombers would be the main targets.
5. A catch all. This could be portrayed as enemies from each of the prior 4 eras, perhaps all thrown into a "time warp" that the player would have to emerge victorious from in order to see the animation of the Time Pilot jet landing on good old terra firma and exiting his plane to a welcoming crowd. He has returned home!
Of course the basic Time Pilot gameplay would be unaltered. Centrally located players ship. Have to destroy X number of targets in order to reach a "mothership" appropriate to the level. Destroying the mothership progresses you further in time.
Bonus objects (the parachutists?) would appear, as would enemies in formation and slightly larger targets that take multiple hits.
So, can anybody contact Konami and make this happen?
Kyle
Yeah, the title screen says that you are traveling "further into the unknown world", but you are just flying over alien planets that all basically look the same. Sure, you MAY be travelling to different years… but it just doesn't feel the same to me.
I've always wondered if a third game in the series, released in the Jamma era, which took the focus of the game back to true time travel would have been successful.
The title screen could feature a crawl that explains that the systems running the time travelling trials of the original Time Pilot (to revisit the various eras of human powered flight) malfunctioned, causing the pilot and his jet to proceed further into the future instead of returning to the 1980s. (thus, the plot of TP '84.)
It could then state that following the events of the second game in the series, these guidance systems all rebooted to zero, causing the pilot to appear in a pre-"big bang" environment, and now he has to fight his way back forward in time in order to finally reach the 1980s again.
The five screens would be:
1. Dawn of time… an outer space level, where you shoot comets, and meteorites, and dodge solar flares.
2. Prehistoric… battling pteranodons, archaeopteryxs, and maybe something like giant bats or insects
3. DaVinci era… battling versions of those ancient flying machines from DaVinci's notebooks. Maybe some steampunk stuff too.
4. Contemporary era – late 80s, early 90s. I'm think stealth bombers would be the main targets.
5. A catch all. This could be portrayed as enemies from each of the prior 4 eras, perhaps all thrown into a "time warp" that the player would have to emerge victorious from in order to see the animation of the Time Pilot jet landing on good old terra firma and exiting his plane to a welcoming crowd. He has returned home!
Of course the basic Time Pilot gameplay would be unaltered. Centrally located players ship. Have to destroy X number of targets in order to reach a "mothership" appropriate to the level. Destroying the mothership progresses you further in time.
Bonus objects (the parachutists?) would appear, as would enemies in formation and slightly larger targets that take multiple hits.
So, can anybody contact Konami and make this happen?
Kyle
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