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thinking about getting one of these as a permanent part of collection. from a keeper game play stand point... opinions?
Best pinball game ever made.
A game that can still be put on location and earn mad $$$.
A game that everyone is instantly drawn to.
Those that don't like it are old fogies who just hate on anything that's different.
It's a brilliant design, way ahead of its time that was not given a chance to reach its full potential.
What other pinball machine has a whole documentary (Tilt: The Battle to Save Pinball) about it?
And I haven't even started talking about how great the game is, the graphics, the humor, the creativity, the animation, the depth of modes and ruleset, the unique proprietary theme, etc.
It's most definitely a keeper and one of the best deals in all of pinball.
IMO, the only negative thing I can say about the game is that the objectives are linear in nature, like WH2O and LOTR, which means the gameplay can end up being a bit redundant. If the software was updated to allow more casual gameplay without trying to go for the ultimate wizard mode 3+ hours later, it would be the best all-around pinball, but it is a linear game, and those that want short, high-intensity games like BSD will find the game tedious.
If I could augment the software, what I would do is add a high score table for each individual mode, and a few additional scoring options in each mode. This would create the best of both worlds: a long linear game as it was designed, as well as the ability to play short, intense games where you go for the highest score in a particular mode.
I enjoy my RFM. It is something a little bit different. The dialog amuses me (especially the presidents), but it can get a bit repetitive.
For me, this machine would not work as the only pin in the house. I have two other "traditional" machines at home, so for me the gamble on something a little different was minimal. I do not regret buying RFM, but I could see other titles having more staying power in my house.
Let's be honest, all pinball is repetitive. You only have X things to shoot at. What makes RFM seem more repetitive is that the modes are so rich and distinctive that you can't help but remember them in detail. That being said, they do a good job of adding enough diverse sound effects that it doesn't seem like a broken record. But I agree, as a single game in a collection, it might not be ideal.