This pretty much sums up why I prefer old games to the new stuff these days!

Tighe

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This pretty much sums up why I prefer old games to the new stuff these days!

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I thought you were gonna say that today's games need 2 left and 2 right trigger buttons, 2 analog joystics, a D-pad, 4 thumb buttons, internet connection and a hardrive for memory storage, and a big-screen LCD or LED HD TV in order to be played.
 
I thought you were gonna say that today's games need 2 left and 2 right trigger buttons, 2 analog joystics, a D-pad, 4 thumb buttons, internet connection and a hardrive for memory storage, and a big-screen LCD or LED HD TV in order to be played.

That doesn't bother me, as long as I don't have to point the controller at the screen or make whole body movements to play.
 
If you're talking about all the tutorial hand-holding in games as of late, I agree. But I also think some of it is necessary, since there are about 20 buttons and multiple sticks and gamepads to a game instead of one d-pad and two buttons any more.
 
Haha, this is very accurate. It always seems like the simple games have WAY too many tutorials while the complicated games give you none and it's impossible to figure them out without reading the manual (ugh).

-BB
 
If you're talking about all the tutorial hand-holding in games as of late, I agree. But I also think some of it is necessary, since there are about 20 buttons and multiple sticks and gamepads to a game instead of one d-pad and two buttons any more.

I remember when I was in high school and a friend got Ninja Gaiden before me. He was having difficulty until he read the manual found out that pressing up and b would use your ninjutsu. I always feel that is what the manual is for. I love struggling to learn controls at the beginning of a game.
 
looks abit like all those old beat'em ups I wana play. I do admit this fits how SE is destroying Final Fantasy with AI controlled characters.
 
Even in more modern times, it was never this bad. Almost every new gen game I've played (even if they don't have the dipshit tutorial first level) seem to hand you what-to-dos on a silver platter. Like if you're under heavy attack, you're desperatley trying to figure out what to do, causing you to panic...then all of a sudden you'll hear vocal ques like "Lt., you'll need to find a hiding spot to hide from enemy fire! See if you can locate a structure to hide in!" To which the hint is simply given to you. Then, on approach to a nearby building you get the obvious "push ____ button to kick in door."

They don't even attempt to let players grow a brain. The just give them what they want.

Compare all the crap to Silent Hill for the PS1. Anyone remember that badass game? No gimmies, only clues you have to figure out on your own. The whole time, you're freaked out with monsters chasing you in the dark, making you sweat under pressure. Even though all the instructions to gameplay are easy to understand and laid out for you in the manual, you really just had to figure out what to do yourself. Part of the fun with games is to have to buy the strategy guide or have to look up a walkthrough on the net only when you were in dire straits and couldn't solve the puzzle.

sigh
 
I'm not sure what the big deal is. In game tutorials sound like a good way to ease new players into a game or genre.
 
I don't mind in-game tutorials as you're usually able to skip that sort of stuff, but I do have a problem with developers catering games to the anyone and everyone crowd. There's just no difficulty and it takes away from some of the great things you remember from previous games in a series. One current example is Super Mario 3D Land. One of the easiest games I've played in a long time. Fun yes, but not sure about replay value. I can play SMB3 or SMW over and over again and they are still great to me.

Seriously, do you remember playing the original Legend of Zelda for the first time without the Nintendo Player's guide or Nintendo Power guide? Yeah, good luck with that. Another game that comes to mind is Castlevania II: Simon's Quest. Good Lord, that game is seriously impossible without a guide of some sort. Many RPG games weren't as linear as they are nowadays where you achieve one thing and it pretty much tells you where to go next.

If they haven't already, IGN or GS should do some sort of segment where they get 6th-12th grade kids to play NES games (without cheats or guides) and see how frustrated they get. :D
 
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Seriously, do you remember playing the original Legend of Zelda for the first time without the Nintendo Player's guide or Nintendo Power guide? Yeah, good luck with that.

Another game that comes to mind is Castlevania II: Simon's Quest. Good Lord, that game is seriously impossible without a guide of some sort.

Many games weren't as linear as they are nowadays where you achieve one thing and it pretty much tells you where to go next.

If they haven't already, IGN or GS should do some sort of segment where they get 6th-12th grade kids to play old school NES games (without cheats or guides) and see how frustrated they get. :D

I will give you Castlevania II, but I beat Zelda 1 without any guide. It was hard but fun.
 
I will give you Castlevania II, but I beat Zelda 1 without any guide. It was hard but fun.

Yeah, it was and still is possible, but hard like you said. Then again, I was only like 6 or 7 when I played it for the first time so maybe that had something to do with it. Haha.

That's the great thing about it though. There's much more satisfaction in completing a game that really tests you as opposed to one that just hands you the end credits.
 
Yeah, it was and still is possible, but hard like you said. Then again, I was only like 6 or 7 when I played it for the first time so maybe that had something to do with it. Haha.

That's the great thing about it though. There's much more satisfaction in completing a game that really tests you as opposed to one that just hands you the end credits.

I can see that, I got it for my 13th birthday when it was new.
 
I will give you Castlevania II, but I beat Zelda 1 without any guide. It was hard but fun.

True dat. But alot of times back then, you'd have your friends over or big brother to help you too. Long before the internet, they acted as the rumor and gossip for what they heard worked well for secrets and whatnot. Of course, back then, there wasn't such a huge flood of games and systems, so alot of people were playing the same thing all at once.

Those were such wonderful times.
 
People have neither the time to invest nor the attention span for games that make you "figure it out." They want to be able to have a meaningful experience with the time they can allot for a game and then move on.
 
And you only cut the shrink wrap on the top flap to remove the cart and locked up all the packaging in a fireproof safe and it's still there to this day.

LOL how did you know? It is on the shelf under the Sega CD box in this photo:

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True dat. But alot of times back then, you'd have your friends over or big brother to help you too. Long before the internet, they acted as the rumor and gossip for what they heard worked well for secrets and whatnot. Of course, back then, there wasn't such a huge flood of games and systems, so alot of people were playing the same thing all at once.

Those were such wonderful times.

LOL, remember the fake codes that were pretty much impossible to enter to prove wrong?
 
True dat. But alot of times back then, you'd have your friends over or big brother to help you too. Long before the internet, they acted as the rumor and gossip for what they heard worked well for secrets and whatnot. Of course, back then, there wasn't such a huge flood of games and systems, so alot of people were playing the same thing all at once.

Those were such wonderful times.

Yup, my two older brothers and their friends played NES a ton and I remember watching them and learning the tricks of the trade. Back then, I don't think I ever got to play a new game first. LOL.
 
People have neither the time to invest nor the attention span for games that make you "figure it out." They want to be able to have a meaningful experience with the time they can allot for a game and then move on.

Is it meaningful when they play the game for you?
 
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