NEW The Ted Dabney Experience Podcast

Felt real good seeing this in the podcatcher. I was worried you guys had fallen off.
Very much here Cameron - just a random perfect storm of nonsense meant a long gap between these two eps.

We're interviewing next week for ep 36, so we're back in the saddle!


Tony
 
For episode 35, we sit down with Atari's Jeff Bell:

Tony,

All these interviews have been good to great, this one, IMO, is awesome! This one, all one and a half hours of it, just flowed smoothly and seamlessly from start to finish. This man, Jeff Bell, is a living Atari history book! So much information, and finer details too, meshed with the larger overall daily happenings of the many years of what was Atari overall, in all the manufacturing divisions of it. And he made himself multifaceted and capable to be employed in all areas of what it was. An A+ Five Star interview! Thank you to you and to the others at the TDE for producing this one!

Mike.
 
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Episode 36 of the Ted Dabney Experience Podcast is now live!

This time round, we talk to Jeremey Saucier, assistant VP at The Strong Museum of Play in Rochester, New York - great discussion about arcade preservation, and the ins and outs of running a Museum dedicated to 'play'.

Jeremy talks to us about the history and evolution of the Strong Museum and its pedagogical remit - from American history and Industrialisation to a focus on play - and gives us a fascinating insight into the day-to-day management of a museum.

With a doctoral degree in history and a degree in American Studies, Jeremy was a natural fit for his role at The Strong, with its extensive archive of original material, from concept art and design documents to internal company memos from Video Arcade stalwarts such as Williams, Bally and most notably Atari.

Listen in below, or on your usual podcast platform of choice!

Episode 36: Jeremy Saucier


More interviews booked in the diary in the coming weeks!
 
Nice, I was just looking for a new one two days ago. Glad the ship still sails.
 
A new episode of The Ted Dabney Experience Podcast has landed!

From 1975 to present day, Jack Guarnieri has seen and done it all; from servicing mechanical pinball machines in the dive bars and laundrettes of Seventies New York, bearing first-hand witness to the inflation - and rapid deflation - of the video game bubble of popular lore, running his own operator route during the '80s, and then to selling video and pinball machines directly to consumers. All of this led him to found one of the most innovative pinball manufacturers, Jersey Jack, where he is CEO to this day.

Listen in here

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Hello KLOVers.

We have uploaded a new interview for everyone this week, with former game designer at Bally Midway and Atari, Mark Pierce.

Mark Pierce was a game designer at Atari and Bally Midway. We talk to him about the protracted development of Escape From The Planet of The Robot Monsters, the axonometric, somewhat baroque B-movie arcade adventure, and the conversely swift creation of the tile-stacking puzzler classic, KLAX. Pierce also shares some amusing anecdotes about scouting for muscular male models for the visually ground-breaking arcade beat-em-up, Pit Fighter, and provides us with a unique insight into why Atari faltered and ultimately folded in the Nineties.

A great chat this one. Mark tells some good tales from the trenches from his perspective.

Listen in using your favourite Podcast app, or directly on our website here.

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EftPotRM is one of my all time favorites from BITD and I am very happy to own a dedicated UR. Really fantastic episode to listen to the inside stories from Mark.
 
We are back with another episode! This time around we talk with former Stern Electronics programmer, Rob Quinn.

Rob joined Stern just as the company was branching out from it's core pinball business to explore the brave new world of videogames. Rob talks about his involvement with the company's early hit, Berzerk, his experiments with laser disc technology and his personal misgivings about how the company was managed.

Super interesting interview this - Rob tells some cracking tales of his time at Stern and beyond.

Check it out here: https://www.teddabneyexperience.com/episodes/tde-ep39-robb-quinn-stern

Thanks for listening gents! More interviews to come!

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Its been a while. Real life got in the way, you know how it goes. But for episode 40, we are back with another great interview with Atari Project Manager John Ray.

John Ray joined Atari Inc in 1977 as a hardware engineer, learning the ropes with 1978's Fire-Truck, arguably the first truly co-op arcade game and a distinctive arcade presence due in no small part to his analogue circuitry audio. Ray was also involved with the Atari-licensed versions of Namco's Dig Dug and Xevious, the awesome arcade version of Tetris and - into the 1990s - the hugely popular San Francisco Rush racing series of the 90s.

You can listen in here: https://www.teddabneyexperience.com/episodes/tde-ep40-atari-john-ray

We are also on the usual podcast platforms, including Spotify.

Thanks for listening gents - ep 41 is in the bag for next month!

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thanks for the doing show. Very much appreciate the work you guys put into it.
That's kind of you to say, thanks. But shout out to Richie for the production and edits. He does all the hard work TBH. Paul and I just turn up with some prepped questions.

We really enjoy doing the show, and talking to these guys, so everyone's a winner.

While I'm here, if anyone has any leads for interesting future guests that you'd like to see on the show, please drop me a PM and I'll see what I do to get them on.
 
A new episode of the Ted Dabney Experience podcast is up and ready for your listening pleasure. We talk with Doug Macrae about the development of Super Missile Attack, Ms Pac-Man, Quantum, Food Fight, and several unreleased arcade titles.

Doug Macrae co-founded General Computer Corporation in 1981 with Kevin Curran and other fellow MIT students. We talk with Macrae at length about the disruptive business model and general chutzpah of the fledgling company, and what can only be described as GCC playing high-stakes chess with the biggest videogame company in town, Atari Inc. They went on not only to make such inventive arcade titles as Food Fight and Quantum for Atari, but also created one of the most successful coin-ops of all time for Bally Midway, Ms. Pac-Man.

Listen in on our website here, or you can find us on all of your favourite podcast platforms, including Spotify.

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