The one that started it all is back...

Never heard about Bird...I've got V2.0 with all of the rest. Get searching guys...figure this out! Gotta go back to work...
 
Never heard about Bird...I've got V2.0 with all of the rest. Get searching guys...figure this out! Gotta go back to work...

I could be wrong about Bird being in the arcade version but I do remember playing as Bird on one of the TE versions. Maybe it was on a console version. That was a long time ago. But I thought I did some research when I was looking for a TE board and that Bird was a character on TE. Maybe I was just assuming he was because I remember playing as him on some version of NBA JAM TE.

If anyone finds out for sure let us know !
 
Sure.

For open Ice put in MXV and Oct 14

For Hangtime I think they got rid of the bday and changed it to a number instead and we just used our birthdays again anyway so it would be MXV 1014


couldn't get MXV 1014 to work on maximum hangtime.

good news i think i just got a nba jam cab for free :D (the Midway Sticker inside says 1992)

You also left out Scorpion, Brood.

SCO JUL 6

damn guess the T.E Cheat Faq is missing that one (got it off the klov info page).
 
Did you fill up the extra digits/spaces with spaces or just hit "end". You have to hit end and not use up the remaining spaces. Next time I fire up my MAME machine I'll try it again.

It works... :)

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Did you fill up the extra digits/spaces with spaces or just hit "end". You have to hit end and not use up the remaining spaces. Next time I fire up my MAME machine I'll try it again.

i put in spaces i'll try it again when i'm at my buddies i'm sure that's the problem :D
 
Thanks to Jow I finally now have an avatar picture for this board :)

Edit: except it doesn't seem to be working!
 
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Thanks to Jow I finally now have an avatar picture for this board :)

Edit: except it doesn't seem to be working!

avatar is working now :D

also got mxv 1014 to work good stuff :D

MXV, do you know any other cool easter eggs for jam/te/hangtime/open ice?
 
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avatar is working now :D

also got mxv 1014 to work good stuff :D

MXV, do you know any other cool easter eggs for jam/te/hangtime/open ice?

It is scary that in my old age I'm starting to forget more about these games than I remember. Take for example the first Killer Instinct. I knew every combo, move, combo breaker against each combo, etc. I go to play that game recently and I can't remember most of it! It used to be that my hands would still know what to do even if my mind didn't, but now my hands have forgotten a lot of that stuff, same for some of the MK games. I guess it is because I didn't play them for many years at a time.

I wish I could remember the easter eggs, I used to know most of them for all those games. I don't think there were any that went undiscovered so I'd imagine there are FAQs out there somewhere still that have all this stuff. Maybe on that gamefaqs.com site.

There was a kombat kode in Ultimate MK3 too that referenced me. I'd have to look up how to do it though but all it does is print at the bottom of the screen before each match, "Don't Jump at Me - MXV" which was a reference to the fact that in MK2 and MK3 I was so good at high punching people out of the air (that also set up for a juggle combo) that every time I did it I would taunt my opponents by saying "don't jump at me".
 
heh, i know the feeling i have those moments often myself. i'm going to be super rusty @ KI when i get it back from repair.

If you remember any just keep us in mind :D

i have a few codes for NBA Jam/TE, UMK3 i think i have all of them (except yours and any other super secret codes). and i have a few of the Max. Hangtime codes also but i know i don't have all of them :D
 
which was a reference to the fact that in MK2 and MK3 I was so good at high punching people out of the air (that also set up for a juggle combo)

Knocking people out of the air in MK2 and MK3 was so much easier than MK1. High punching (or uppercutting) people in MK1 was a masterful thing to see. For a while I had the uppercut timing wired, while a buddy could nail you with the high punch almost every time.

MK2 the roundhouse kick was so simple I defaulted to that (and the straight high kick in MK3)
 
Knocking people out of the air in MK2 and MK3 was so much easier than MK1. High punching (or uppercutting) people in MK1 was a masterful thing to see. For a while I had the uppercut timing wired, while a buddy could nail you with the high punch almost every time.

MK2 the roundhouse kick was so simple I defaulted to that (and the straight high kick in MK3)

Depending on what character you were using yes it was far easier to roundhouse someone out of the air but some people's roundhouses were kind of useless. The ninjas had the best one for hitting people out of the air. Also certain characters jump kicks were a lot harder to defeat, Baraka's was the hardest to hit out of the air and Shang Tsung's was harder too.

The advantage of high punching your opponent out of a jump kick was it set you up for a combo and ultimately you'd inflict more damage. For example: if you jumped at me and I was scorpion I could high punch, teleport, spear, uppercut. If I used a roundhouse instead that's the only hit I get.

MK1 and MK2 had an unintentional bug that until I went to work on #3 I thought was a feature and that was the "power punch". If you jumped at me and I high punched you in a select small window of time, the punch would really do the damage of like 3 of them and make a crunching noise. I would do power punch, jump punch, throw the sai's with milena and that would do almost 50 percent damage. When the combo counter was added to MK3 and I was doing those punches, it would say "4 hits, x% damage" and that was when it was discovered that it was a bug and fixed. I was mad that the "feature" I loved so much was removed and it was an interesting lesson on the differences between being a game player "on the outside" and actually working on games and seeing how they are actually made. It sort of shattered the illusions of a lot of things for me and I looked at games in a totally different way than I did before getting into the business. It was sort of like when you were a kid and discovered that pro wrestling wasn't "real".

However I still consider the "power punch" a feature in MK2 :)
 
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