The Glob - Pac-Man hardware question

jeffklam

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Just wondering what wires were used for the two buttons in a Glob conversion on Pac-Man hardware. I've got the game up and running, but I can't find any info on the buttons.
 
I'm not really sure how to find this info via MAME. I'm hoping someone has a Pac/Glob conversion that they could check out for me. Is the manual available anywhere? I see after some searching that someone recently sold a conversion on ebay. I'm guessing that the manual that comes with that conversion would show how to wire the extra buttons.

Is your incoming Glob running on Pac-Man hardware?
 
Problem solved. They used the player 1 & player 2 buttons.

That's what I would have guessed... that's much easier for monkey-ops to do in an conversion rather than adding wiring to the cabinet.

As for finding it in the MAME Source:
http://mamedev.org/source/src/mame/drivers/pacman.c.html

Code:
 2078      PORT_START("IN1")
 2079      PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
 2080      PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
 2081      PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
 2082      PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
 2083      PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
 2084      PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) // and start1
 2085      PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) // and start2
 2086      PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
 2087      PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
 2088      PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
 
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