testing games on mame ruin it for you?

If it's a good game, MAME doesn't ruin the real thing for me.

If it sucks and has one-dimensional, limited gameplay, then it might. For me, that would include most fighting games.
 
I'll bet you a hundred bucks if I put two Ms. Pacs next to each other... one running authentic hardware one running MAME... you wouldn't know the difference without looking inside the box.

That could be said for hundreds of different games.

Half way there... ha.

BTW - MAME doesn't "simulate" the sounds... nor does it "emulate" the sounds... it emulates the hardware that makes the sounds. If a sound is incorrect, it's because it's not been emulated in hardware properly. A good number of games are 100% emulated... sound, video, etc... you couldn't tell the difference.

100% agree Frizz.
Ignorance is truly shown by the statement "MAME sucks". Seriously? You MAME haters are going to bash a free product that countless people have unselfishly given their own personal time to preserve, support and further enhance the game play? Something that freely gives you the opportunity to play games you'd otherwise never touch?
Should all of us bow down and accept your "OPINION" as fact?
Common sense should prevail here. NOTHING can be/or is better than playing the real deal but I for one appreciate the hard work and selflessness that goes into making this project.
 
I had an interesting experience recently playing Double Dragon on a dedicated machine for the first time in many, many years.

In MAME, there's definite lag / frame rate issues if there are 2 players and multiple bad guys to contend with. However, I noticed that the dedicated machine had the same problem. I always thought it was a byproduct of the emulation, and not part of the original. But its definitely there.

So, the lesson I took away from it was, sometimes it's an original glitch, and not a MAME-specific issue.
 
Agree on the computer speed, i found that my processor was too slow, therefore sound lags etc. Get a good speed computer, an arcade monitor, and mame kicks ass. I also love the feel of a dedicated cab the best, but don't have room for 6000 games.
 
Mame sucks


I can tell the difference by the sound alone . It sounds like comparing an MP3 to a WAV file of music . The sound is Digital and harsh compared to the original and some of the sounds are off , like the explosion when you die in Galaxian .
 
I had an interesting experience recently playing Double Dragon on a dedicated machine for the first time in many, many years.

In MAME, there's definite lag / frame rate issues if there are 2 players and multiple bad guys to contend with. However, I noticed that the dedicated machine had the same problem. I always thought it was a byproduct of the emulation, and not part of the original. But its definitely there.

So, the lesson I took away from it was, sometimes it's an original glitch, and not a MAME-specific issue.

Defender is probably the easiest game to see how it handles the slowdown/behavior of the original game. It properly warps things away from the player when the screen gets too busy and also correctly bogs down when you Smart Bomb multiple Pods.
 
Mame sucks


I can tell the difference by the sound alone . It sounds like comparing an MP3 to a WAV file of music . The sound is Digital and harsh compared to the original and some of the sounds are off , like the explosion when you die in Galaxian .


Well, being the Galaxian die sound was just properly emulated in the last year, chances are you were using an old version of MAME that used >shock< digital SAMPLES in it's place. Play it on a new version of MAME with properly emulated sounds and you're opinion may change. But probably not, since you've already formed it based on an old build.
 
Well, being the Galaxian die sound was just properly emulated in the last year, chances are you were using an old version of MAME that used >shock< digital SAMPLES in it's place. Play it on a new version of MAME with properly emulated sounds and you're opinion may change. But probably not, since you've already formed it based on an old build.

I already have a "Mame Sucks" tattoo on my arm , so I am afraid I can never turn back .
 
There seems to be alot of complaints about digital sound with mame. Since all of the sounds on original games are programmed in proms and eproms, doesn't that make ALL game sounds digital?
 
Some games had sound generated by analog circuitry.

Everyone has their own opinion, huh? I really don't understand how the mame haters come to their conclusion, but that's just me. Mame is an awesome project and I'm happy to have it in my game room. Frizz will hate this but I have a high res monitor (1280x1024) which uses stretch mode for the video. Does it look exactly like an arcade monitor? No way. Does it look awesome? To me it does - the hardware stretch does a really nice job and it doesn't look like it's running in the wrong resolution (to me). I like the advantages of running a high res monitor - front end can show a lot of detail about the selected game, pausing a game shows control info for that game, etc.

But anyway, I couldn't care less if someone thinks mame sucks. I know different and I'm perfectly happy with my mame setup. I prefer playing games in the original cabinet of course, but if I had almost no space for gaming, guess which cabinet I'd keep?

Now to hold my breath until someone in this thread changes their mind. :rolleyes:
 
I put blind MAME hatred in the same corner as blind Stern Pinball hatred. Basically the uninformed form an opinion based on very little of actual substance or experience.
 
Chevy is better than Ford.





Oh, wait... Wat?
 
I only use mame for reference... never to play... Lacks soul, and looks like garbage...
its like the oposite of a directors cut.. :)
ruins the art totaly.
 
I'll bet you a hundred bucks if I put two Ms. Pacs next to each other... one running authentic hardware one running MAME... you wouldn't know the difference without looking inside the box.

That could be said for hundreds of different games.

Half way there... ha.

BTW - MAME doesn't "simulate" the sounds... nor does it "emulate" the sounds... it emulates the hardware that makes the sounds. If a sound is incorrect, it's because it's not been emulated in hardware properly. A good number of games are 100% emulated... sound, video, etc... you couldn't tell the difference.

A big part of where I'm coming from is that I would know the difference from looking at the artwork, the controls, etc. Unless, that is, you're putting the emulation into a Ms. Pacman cab and playing that game only. Which is pointless. The game without the real controls and artwork is halfway there.

As far as sounds go, its like saying you wouldn't know the difference between a real moog and software emulators. Which is false. You can tell the real analog moog if you're familiar with it. I can tell the difference between a real DK and an emulated DK because of the sounds jumpman makes when he's walking.
 
I built a mame cab back when the arcadevga and jpac came out , I think that was around 2000 . Anyways it sucked , sold all of it .
 
A big part of where I'm coming from is that I would know the difference from looking at the artwork, the controls, etc. Unless, that is, you're putting the emulation into a Ms. Pacman cab and playing that game only. Which is pointless. The game without the real controls and artwork is halfway there.

As far as sounds go, its like saying you wouldn't know the difference between a real moog and software emulators. Which is false. You can tell the real analog moog if you're familiar with it. I can tell the difference between a real DK and an emulated DK because of the sounds jumpman makes when he's walking.


Again... you're basing your opinion on an old build that used samples. Donkey Kong's sound has now been properly emulated. But this argument is pointless if you're unwilling or uninterested in learning about how MAME works, etc...
 
In other words, your opinion is based on a 10 year old experience when MAME was still pretty new.


Exactly... and MAME still doesn't properly emulate many games... but many others run absolutely identical (sounds, graphics, etc.)...

MAME is an ongoing work-in-progress. I'd estimate a good 60% of the games it supports run spot on.
 
Again... you're basing your opinion on an old build that used samples. Donkey Kong's sound has now been properly emulated. But this argument is pointless if you're unwilling or uninterested in learning about how MAME works, etc...

Dude, I'm not in the anti-MAME camp. I really like MAME. The whole concept behind it (preservation) is great. I don't even have a huge problem with the legalities of what the multi-cade people do.

Anyway, I have an updated DK rom. The sounds are really close, but you can still tell the difference with the analog sounds. The bottom line being that you can't accurately reproduce analog sounds with digital hardware.
 
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