mystery_base
Member
So what is it about Tempest (in particular) that taxes the WG-6100 so much?
I understand Tempest was Atari's first color vector effort, so is it purely a software problem? Does the game overdrive the monitor? The 6100 deflection board was revised a few times, but Tempest remains a black sheep when it comes to reliability. Can we discuss why this particular game is so flaky, and what can be done to promote reliable operation?
I understand Tempest was Atari's first color vector effort, so is it purely a software problem? Does the game overdrive the monitor? The 6100 deflection board was revised a few times, but Tempest remains a black sheep when it comes to reliability. Can we discuss why this particular game is so flaky, and what can be done to promote reliable operation?