Tempest Revival | Control Panel WTB

Deep6Arcade

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I have a Tempest cabinet, currently came running with a 1,000 mile rally type game in it. I have a request from a route location to put in a Tempest.
The cabinet came with a steering wheel CP. Does anyone have a populated Tempest Control Panel they would part with?

I'm planning to snag a vector monitor if I can find one and make the cabinet wired for both JAMMA and Tempest.

I don't have anything but the cabinet to start and the control panel is my first step.
Also interested in:
Marquee
Board
Wiring harness
Vector monitor (located in CT or eastern NY preferred.
 
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Building (or deconverting) a Tempest from scratch is likely going to cost you more than buying a complete cabinet.

And trying to run one on location is going to be a challenge. It's going to require more than plugging a bunch of parts together.

Just a heads up.
 
Building (or deconverting) a Tempest from scratch is likely going to cost you more than buying a complete cabinet.

And trying to run one on location is going to be a challenge. It's going to require more than plugging a bunch of parts together.

Just a heads up.
Probably right about that.
Sort of feeling out what I want to do here. I'm not against building out a dual cabinet like this but, I probably should just look for a complete one.

You think it's going to be tough to route/keep running?
 
Probably right about that.
Sort of feeling out what I want to do here. I'm not against building out a dual cabinet like this but, I probably should just look for a complete one.

You think it's going to be tough to route/keep running?
It's not out of the question; there are a lot of retro arcades with Tempests these days. Trying to kludge in a JAMMA harness is a really bad idea, though.

The rest I'll leave to Andy.
 
You think it's going to be tough to route/keep running?


Yes, if you aren't familiar with vector games, and they TLC that they need that is different from raster games.

It's not impossible. But it's going to require learning how to 1) put a game together that is suitable for routing as opposed to home use, and 2) learn to diagnose and repair vector games WHEN it fails. Because it will.

Vector games are not complicated. But they do work differently, and have different needs than raster games. The main reason vector games got a bad rap for decades was because most operators didn't understand them, and tried to fix them like raster games when they broke. And that just leads to more damage and frustration, because you can't just replace one thing and have the game up and running again.

Vector games are systems, and when one part of the game blows, it often takes out other stuff you CAN'T see. So you have to go through a process to check every subsystem one by one, and find and replace ALL bad parts at the same time, in order to get a vector working again. Otherwise you'll replace one board, fire the cab up, and fry the thing you just replaced.

Also, wiring a cabinet like this up for dual use doesn't really make sense, since raster and vector monitors are completely different, require different power, different harnesses, etc. It would sorta be like trying to make a car that has both a gas and a diesel engine. If you want two games, it will be a lot less work just having two separate cabinets. It'll be a lot less hassle to convert some other junked raster game (which are relatively easy to find) to be a generic JAMMA cab.
 
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