Taxi Diplay segments constantly lit AFTER i did an unrelated MPU repair

oldschool77

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Taxi Diplay segments constantly lit AFTER i did an unrelated MPU repair

So I've always noticed the my upper two pops on my Taxi fire slowly compared to the lower pop (they take a second before they are ready to pop again, it's not instantaneous like they should be), and compared to my last taxi. I finally took the time to dig into it, and found those two transistors that have been replaced on my MPU by a previous owner were the wrong value. As you can see from the pics the transistors prior must have burnt up BAD, because the board is just ate up around them....It looks hacky, but i did the cleanest job i could with what i had to work with (The before was WAY worse then my "hack" job, and the jumper was a precaution, the trace looked questionable). I replaced the transistors and drive transistors, did a general inspection of things, and put the board back in the game. Done this a million times on other system11s, never had an issue.

NOW....i have segment "d" (bottom segment on my bottom display) constantly lit all the way across the display at all times, correct brightness, not dim or in and out. I haven't had any display issues ever with this game up 'till now (had it a little over a year now). The BAD thing is, i didn't have my multi meter with me at home this weekend, so all i could really do is check for stray solder that may be shorting,and trace the path from the display back to the CPU....everything looks fine. I'll start tracing back to nite to see if i can find where the ground is.

My question is......i find it hard to believe that this is a huge coincidence that i had no issues, did an unrelated repair, and now have an issue. For the gurus out there, are there any traces around my repair that i could of some how shorted that would be causing this? I looked closely all over, and although it's rough looking, everything appears to be in tact, and no solder overflow...but if i DID overflow and create a ground, where would you recommend i look in my repair areas?? FYI the board has no current or previous Acid damage, everything is clean except around the previously blown transistors. And a new ribbon cable is on order, but I've never seen a ribbon cable turn on an entire row at once. but i guess anything is possible.

Thanks!

Incidentally my top two bumpers are still slow to recover, the proper value transistors made no change, I'll get back to tackling that after i get this display segment issue resolved.
 

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Have you checked the easy stuff like the coil sleeves on the pops and the caps across the switches? The ribbon cable would be my first suspect if all you did was take out the mpu and put it back in. Try wiggling it and seeing if you get a change and reseat it.
 
Have you checked the easy stuff like the coil sleeves on the pops and the caps across the switches? The ribbon cable would be my first suspect if all you did was take out the mpu and put it back in. Try wiggling it and seeing if you get a change and reseat it.

Thanks, I've tried all of the above. I think to nite I'm gonna try disconnecting everything from the MPU except power and the displays and if the lines go away, plug everything back in one by one.

I just picked up a Rollergames yesterday, so I'm gonna swap the display into it first to narrow down if it's in the display or MPU.
 
Thanks, I've tried all of the above. I think to nite I'm gonna try disconnecting everything from the MPU except power and the displays and if the lines go away, plug everything back in one by one.

I just picked up a Rollergames yesterday, so I'm gonna swap the display into it first to narrow down if it's in the display or MPU.

Be careful, Taxi displays are only interchangeable with Police Force, so it won't work in other system 11 games. You could start testing the display board and working back to the mpu. Did you notice anything else odd when you put the mpu back in? A lot of times its easy to miss a pin on the ribbon cable. I would swap the ribbon cable from Rollergames into Taxi and vice versa to rule that out.
 
Be careful, Taxi displays are only interchangeable with Police Force, so it won't work in other system 11 games. You could start testing the display board and working back to the mpu. Did you notice anything else odd when you put the mpu back in? A lot of times its easy to miss a pin on the ribbon cable. I would swap the ribbon cable from Rollergames into Taxi and vice versa to rule that out.

Hmm, i didn't know that, the pin outs on the schematics seem to be the same, the only difference i see is the lack of a spot for the secondary ribbon cable to plug into for the jackpot display.

As stated earlier, I'm going to do the ribbon cable first, then go from there. Everything came out and went in smoothly, done it a million times on other system 11s over the years, but i still went over everything 5 times to make sure i didn't skip over something, that's what's so baffling about this. I'll report my findings after i get home from work and try a few things.
 
Check for some loose solder, wire, solder fleck or splashes that may have bridged some pins on the back or front of the board, especially around the PIAs or any circuitry that drives the display segments.
 
Check for some loose solder, wire, solder fleck or splashes that may have bridged some pins on the back or front of the board, especially around the PIAs or any circuitry that drives the display segments.

I did multiple times already......but I'm with you.....I feel like it should be something simple like that. I'm gonna pull the board this weekend again and go over it for splashes of solder again.
 
Ok, latest update (sorry for the delay, been really busy)...

Here's everything i have confirmed is NOT the issue (I have a Rolelrgames now, so even though i don't have a logic probe, i feel like having a good system 11 to go by voltage wise, i can rule most of this out just by comparison)...

It is not the following...

Solder flecks on the back of the board
Ribbon Cable (brand new)
Display or Master display board (swapped with Rollergames, and the issues stayed with the Taxi)
Wiring from MPU to the display (checked continuity on all wires)
Power supply (rebuilt by me a while back, and all voltages are spot on)
My repairs (I know the issue didn't start until after my repairs, but i tried removing all 4 transistors and leaving them off the board this time, cleaned up the traces really well so i can visually see there is no shorting with any of the traces, verified that with a meter, put the board back in the game with all 4 transistors out, and no change)

Here's what i THINK it is...But i need someone to confirm I'm reading the schematics correctly please....

The segment in question is " d' " (lower display, bottom segment). Tracing it backwards from the display board it goes like this...

Pin 5 Jack 3 of display board to pin 5 Jack 3 of MPU

Pin 5 Jack 3 of MPU to pin 5 of SRC9

Pin 5 of SRC 9 to pin 13 of U51


And then that's where i don't know where to go next....

But i do know this....On SRC 9 the pins are all 4.7Kohm except pin 5 which is around 4.0 Kohm (new one on hand....not sure that's my issue, i feel like something upstream is pulling that pin down, not the SRC), this was done with J3 unplugged.

And when the game is on, and in display test with all segments lit, I'm getting around 1.9VDC on pin 13 of U51, the rest have 4.8'ish VDC.

So to me that says that i have a potential U51 issue....and i have a new one and socket on hand, but I'm not ready to start replacing it until i reach out to you guys a bit more to see if I'm on the right track here.

On a side note, during normal operations U51 in my Taxi is significantly hotter then the other chips, and significantly hotter then U51 in my Rollergames.
 
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Ok, latest update (sorry for the delay, been really busy)...

Here's everything i have confirmed is NOT the issue (I have a Rolelrgames now, so even though i don't have a logic probe, i feel like having a good system 11 to go by voltage wise, i can rule most of this out just by comparison)...

It is not the following...

Solder flecks on the back of the board
Ribbon Cable (brand new)
Display or Master display board (swapped with Rollergames, and the issues stayed with the Taxi)
Wiring from MPU to the display (checked continuity on all wires)
Power supply (rebuilt by me a while back, and all voltages are spot on)
My repairs (I know the issue didn't start until after my repairs, but i tried removing all 4 transistors and leaving them off the board this time, cleaned up the traces really well so i can visually see there is no shorting with any of the traces, verified that with a meter, put the board back in the game with all 4 transistors out, and no change)

Here's what i THINK it is...But i need someone to confirm I'm reading the schematics correctly please....

The segment in question is " d' " (lower display, bottom segment). Tracing it backwards from the display board it goes like this...

Pin 5 Jack 3 of display board to pin 5 Jack 3 of MPU

Pin 5 Jack 3 of MPU to pin 5 of SRC9

Pin 5 of SRC 9 to pin 13 of U51


And then that's where i don't know where to go next....

But i do know this....On SRC 9 the pins are all 4.7Kohm except pin 5 which is around 4.0 Kohm (new one on hand....not sure that's my issue, i feel like something upstream is pulling that pin down, not the SRC), this was done with J3 unplugged.

And when the game is on, and in display test with all segments lit, I'm getting around 1.9VDC on pin 13 of U51, the rest have 4.8'ish VDC.

So to me that says that i have a potential U51 issue....and i have a new one and socket on hand, but I'm not ready to start replacing it until i reach out to you guys a bit more to see if I'm on the right track here.

On a side note, during normal operations U51 in my Taxi is significantly hotter then the other chips, and significantly hotter then U51 in my Rollergames.

I think you are looking in the wrong place. Segment d comes out of pin 13 on U41 on the MPU to SRC 2 pin 5 to J22 pin 22. On the display board it's coming in at J3 pin 22 and in U10 at pin 9 and out at pin 10 then down to U15.

If you go into display test for the individual segments, is segment d always on no matter which other segment is selected?
 
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