Super Hang-On - Pinout?

EclipseEye

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A long shot I know, but I have two nice clean boardsets that I want to test on my JAMMA cab, does anyone know where the power and video wires need to go??

I've searched for a pinout but had no luck.

I am guessing these just need +5v since they run an external amp?
 
You should look for the pinout to OutRun. AFAIK they are the same hardware.

Yes, you will only need +5V to the PCB stack to run it. Of course, you'll need video and/or sound hooked up for output (and a powered amp for the audio).
 
Let me know if you can't find anything. I've put together a mostly-complete and hopefully-fairly-accurate pinout for Out Run. Just need to do some more checking on my game to verify some of the handwritten notes on the schematics...
 
I'm mega-bumping this thread, because it's the number two result on google when you look for "super hang-on pinout" and it's dangerously wrong! The video board for Super Hang-On is totally different to the one for OutRun, which is where the 50p AMP connector is located, and the pinout for that connector is totally different between OutRun and Super Hang-On. I actually couldn't find a pinout anywhere online for Super Hang-On, but based on the schematics and confirming against images online showing the connections into the board, I've traced a reasonable wiring diagram.

Code:
Super Hang-On:
A1				B1	
A2				B2	Brake Pot
A3				B3	
A4	Acc and Brake +5V	B4	Wheel +5V
A5	Acc Pot			B5	Wheel Pot
A6	Acc and Brake GND	B6	Wheel GND
A7	Turbo Switch GND	B7	PWR AMP GND
A8				B8	
A9				B9	
A10				B10	
A11				B11	
A12				B12	
A13	Turbo Switch		B13	Start Switch
A14	Service			B14	Test
A15	Coin 2			B15	Coin 1
A16	+5V (from PSU)		B16	Start Lamp +5V
A17	Coins GND		B17	Start Switch GND
A18	Coin Meter 1		B18	
A19	Coin Meter 2		B19	
A20	Start Lamp		B20	
A21	DC Motor		B21	
A22	PWR AMP			B22	
A23	+5V (from PSU)		B23	Coin Meter +5V
A24	Coin Meter GND		B24	Service and Test GND
A25	GND (from PSU)		B25	GND (from PSU)

For comparison, here's the 50p molex pinout for OutRun (sourced from here:
Code:
OutRun:
A1	Coin 2			B1	Coins GND	
A2	Coin 1			B2	
A3				B3	
A4	Shift			B4	Shift GND	
A5	Start Switch		B5	Start Switch GND	
A6	Service			B6	Service and Test GND
A7	Test			B7	
A8				B8	
A9				B9	
A10				B10	
A11				B11	
A12				B12	
A13				B13	PWR AMP GND	
A14				B14	GND (from PSU)	
A15				B15	GND (from PSU)	
A16				B16	Coin Meter GND	
A17				B17	Coin Switches +5V	
A18	DC Motor		B18	DC Motor
A19	Coin Meter 1		B19	Coin Meter +5V	
A20	Coin Meter 2		B20	
A21	Start Lamp		B21	Start Lamp +5V	
A22				B22	
A23	PWR AMP			B23	
A24	+5V (from PSU)		B24	
A25	+5V (from PSU)		B25

As you can see, very different. Don't plug an OutRun harness directly into a Super Hang-On board under any circumstances. You may well damage your system.

Edit: Completed the wiring diagram for Super Hang-On
 
Last edited:
Thanks for the comparison of the pinouts in one post. I believe the B18 is 5V to the DC motor board.
 
Thanks for the comparison of the pinouts in one post. I believe the B18 is 5V to the DC motor board.
On the OutRun board? Yes, it is. That other site didn't identify the +5v line to the DC motor, but you're right, B18 is the 5V line.
 
I'm mega-bumping this thread, because it's the number two result on google when you look for "super hang-on pinout" and it's dangerously wrong! The video board for Super Hang-On is totally different to the one for OutRun, which is where the 50p AMP connector is located, and the pinout for that connector is totally different between OutRun and Super Hang-On. I actually couldn't find a pinout anywhere online for Super Hang-On, but based on the schematics and confirming against images online showing the connections into the board, I've traced a reasonable wiring diagram.

Code:
Super Hang-On:
A1                B1   
A2                B2    Brake Pot
A3                B3   
A4    Acc and Brake +5V    B4    Wheel +5V
A5    Acc Pot            B5    Wheel Pot
A6    Acc and Brake GND    B6    Wheel GND
A7    Turbo Switch GND    B7    PWR AMP GND
A8                B8   
A9                B9   
A10                B10   
A11                B11   
A12                B12   
A13    Turbo Switch        B13    Start Switch
A14    Service            B14    Test
A15    Coin 2            B15    Coin 1
A16    +5V (from PSU)        B16    Start Lamp +5V
A17    Coins GND        B17    Start Switch GND
A18    Coin Meter 1        B18   
A19    Coin Meter 2        B19   
A20    Start Lamp        B20   
A21    DC Motor        B21   
A22    PWR AMP            B22   
A23    +5V (from PSU)        B23    Coin Meter +5V
A24    Coin Meter GND        B24    Service and Test GND
A25    GND (from PSU)        B25    GND (from PSU)

For comparison, here's the 50p molex pinout for OutRun (sourced from here:
Code:
OutRun:
A1    Coin 2            B1    Coins GND   
A2    Coin 1            B2   
A3                B3   
A4    Shift            B4    Shift GND   
A5    Start Switch        B5    Start Switch GND   
A6    Service            B6    Service and Test GND
A7    Test            B7   
A8                B8   
A9                B9   
A10                B10   
A11                B11   
A12                B12   
A13                B13    PWR AMP GND   
A14                B14    GND (from PSU)   
A15                B15    GND (from PSU)   
A16                B16    Coin Meter GND   
A17                B17    Coin Switches +5V   
A18    DC Motor        B18    DC Motor
A19    Coin Meter 1        B19    Coin Meter +5V   
A20    Coin Meter 2        B20   
A21    Start Lamp        B21    Start Lamp +5V   
A22                B22   
A23    PWR AMP            B23   
A24    +5V (from PSU)        B24   
A25    +5V (from PSU)        B25

As you can see, very different. Don't plug an OutRun harness directly into a Super Hang-On board under any circumstances. You may well damage your system.

Edit: Completed the wiring diagram for Super Hang-On
I am in the process of doing a full resto on my machine and would love to see your pinout. I have everything working properly except the start switch. It has burned out and I just bought a new switch. I didn't take a pic and don't want to wire it up wrong and burn out an 80 dollar switch. I know which two pins on the switch are for the light but don't know which wires plug into each pin. The harness has a grey, white, purple and yellow lead. Any info would be awesome, thanks.
 

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I am in the process of doing a full resto on my machine and would love to see your pinout. I have everything working properly except the start switch. It has burned out and I just bought a new switch. I didn't take a pic and don't want to wire it up wrong and burn out an 80 dollar switch. I know which two pins on the switch are for the light but don't know which wires plug into each pin. The harness has a grey, white, purple and yellow lead. Any info would be awesome, thanks.
Take a look at my disassembly guide for this button


SEGA colors are usually Yellow for 5v and white for Gnd, you can check this way: turn the game on and use the black lead of your multimeter on the white wire and the red lead on the yellow wire: if it reads +5v, then white is Gnd, if it reads -5V then white is the 5v.

My guide shows where the power leads connect to on the switch.

The purple/gray should be the switch wires, the button has engravings with C, NO and NC for the terminals. You want to connect the C and NO to the purple/gray wires.

With the game on, measure voltage between the Gnd wire found earlier (black lead on multimeter) and the purple wire (red lead on multimeter). If voltage is measured as 0 or very close to it, then the purple is Common (and gray is the NO wire).

p
 
Thanks, this was very helpful, I was able to get it lit and functional. It stays lit solid at all times and doesn't blink. Maybe a board issue?
 
So I forgot that the lamp is flashing, so the yellow and white connection will keep it lit. The correct one is yellow/purple for the lamp and white/gray for the switch.

Look below for the pics of the connector to the button, notice the notch (circled) and the location of the middle pin on the button.

p

BTW the flashing is achieved by the purple wire pulsing to GND. Yellow is constant 5V so when the purple it is at GND level, the voltage to the lamp is 5V and it lights up.
 

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I finally got back to working on this machine and my connections were wrong. I followed your pics and it works perfectly. I just have to restore the top two plastics and my machine will look and work like new. thanks man
 
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