Super Hang-on: battery and imputs problem

baritonomarc

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Hi all,
i am the proud owner of a Super Hang-on. The machine is in good conditions, even if it lacks some functionality. I have a couple of question i am not able to find the answer for, could you help me?

Well, first of all the suicide battery: i noticed that the machine have not the well known NEC or Toshiba Z80 processors, but a Zilog Z80 CPU... is it a processor with suicide battery?

sam0540slim.jpg


sam0534slim.jpg


The second question: i noticed that in game the break and the accelerator works, but when i try to select music and/or level and/or i try to set letters in the high score menu, the break doesn't work (it makes nothing when instead shoud let me select music, level, letters)... what am i missing?

Last but not least, i am trying to map all the connectors that goes into the boards the machine has (a lot of boards i see!);i have the boards schematics but i cannot figure "what do what" (for example: i wanna see if the power to the board is ok, but i dunno what connector/pin to check): is there a simple connectors map around on the net?

Thank you very much :)
 
That's a standard Z80 CPU.

The suicide ones are big ugly thick things that say NEC on top of them. They are over 1/2" thick.
 
So i have a "not-protected" board? Nice! I saw that MAME has an unprotected set for Super Hang-on, but i thought it was a bootleg :).. it was not since my board is 100% original.

Thanks for the answer

For what concerns the PCB wiring: is there a Pinout scheme for this board? The game have some input issue i wanna face (for example: the test switch gives me additional credits and doesn't go in test mode, so i suppose the previous owner made some modification to the wiring... but i don't know what's the pin on the board receiving that input :/)

thanks :)
 
Nooooo, i can't believe no-one has a pinout for this game :* ... what about the pinout for an outrun/turbo outrun PCB? It should look similar... anyone has it?

thanks :)
 
I feel a stupid RJ, but i cannot read that pinout... i generally use more user-friendly "matrixed" pinouts (like the tipical image of the jamma pinout)... is there something easier to read? I only need the I/O pinout and power to be supplied, nothing more :)

Thanks
 
Answer to self:

For what concerns the input problem, the brake did not allowed me to select the music and scenery because the pot was not completely turned Clockwise when the brake was fully released. This means that the break input for the music and scenery is given in the first degrees of the pot (but the input to break in-game is not since it was working).

Still searching for an easier scheme for the power to be supplied to the game boards ;)
 
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