Street Fighter II:CE - Just Ryu and/or Ken???

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Street Fighter II - Just Ryu and/or Ken???

I recently upgraded my SF2:CE with a v004 hack board to a shiny new Hyper Fighting (thanks, Tyler (Grbgemen)!) and loving that I can't cheat anymore.

Anyway, variety is the spice of life and I dabble playing with Blanka, Chun Li, and Dhalsim but I find when the going gets tough, I default back to Ken/Ryu. Anyone else rely on this ass-kicking duo ... or do you stick with a different character? My brother always defaulted to Zangief which I thought was weird. Any E. Honda or Balrog diehards?

Fight!
 
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ryu and ken are probably the easiest to use thats why i think more people jump to them, its kinda like liu kang in mortal kombat, easy to use.

I prefer boxer as my main and chun&claw as backups
 
Chun-li, baby, Chun-li all the way. I started with her, I always play her, I never play anyone else.
 
Guile is insanely overpowered in SFII, I always liked Sagat personally (even though he is also similar to Ken/Ryu), when the going gets tough though I would go with Zangief. Zang is pretty unfair once you get on the attack and can pull off the spinning piledriver with some frequency.
 
Yeah, in SFII World Warrior. Guile and Dhalsim were really overpowered. When CE came out they said Ken and Blanka were the terrible two and HF was evenly balanced.

In WW before I even knew who was who and the game was still too new, I used Guile and sometimes Blanka. Just liked their play style and story background.

In CE I went straight for the bosses choosing the mysterious M.Bison and Vega. Although I noticed right away that they took away the overpowered kick punish of the boss characters. In WW Vega or any of the bosses in fact were notorious for throwing a kick that would not only have an animation from start of a jump to landing. But it punished just about everything. In CE obviously they had to nerf the bosses to make them playable. But I found some characters still with an advantage.

In HF was the one that I noticed that my main (Guile) had been nerfed a bit and the speed had to be sync with good joysticks or else the charge type characters would suck. I then started to use Ken, always thought he was better than Ryu because of his stronger Hurricane kick. Ryu's would just knock you down, while you would get sucked into Ken's for an extra hit or two. I was also able to pull off a 3 hit dragon punch with out the jump in fierce punch combo.
 
I don't like any characters where you have to hold a direction for a special move. Not that I can't play with them, I just don't like them.
 
Vs. the HF AI, I can only nail the "no rounds lost" special endings with Ryu. I can snag the "no continue" with Ryu/Ken/Guile. Every other character I flub it at least once and have to continue. :p

Yeah, in SFII World Warrior. Guile and Dhalsim were really overpowered. When CE came out they said Ken and Blanka were the terrible two and HF was evenly balanced.

*straightens pocket protector* WW is just broken. CE It's Guile and Bison in the top tier. HF Guile and...then arguments. I tend to put Ryu next. Ryu/Ken in HF, Ryu edges Ken out, in some ways significantly.

Guile was a beast in WW and CE. He only began to get toned down by HF, but he can still rock most of the cast. It looks like it took until Super for him to finally fall into the mid range.

The character that got the absolute worst tweaks in between games in SF2, IMO, was CE Bison to HF Bison. He was top of the cast in CE with some insane corner traps, an infinite and his psycho crusher had insane/weird properties. When HF rolled out, he was declawed with all that stuff removed and wound up the worst character in the game. You want a challenge in HF, play with him.
 
Good job on getting rid of the hack junk. Upgrading to HF is a good call. Where did you get your chips? I have those chips burned?

Seriously you need to learn at least 3-4 characters to provide decent matchup fighting. I have spent some time learning almost every character at some time.

Ken/Ryu are not the easiest to learn/master but more common in use actually. Since they apear in every SF game, their use is more common.

IMHO circle motion characters are harder to learn on than charge characters for noobs.

I was waiting for Sosage to give his balance assessment. LOL
 
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Ken/Ryu are not the easiest to learn/master but more common in use actually. Since they apear in every SF game, their use is more common.

The thing about Ken and Ryu is that they are good against every character, if you don't mind playing cheaply, and baiting people to attack by continually fireballing them. Then when they jump at you, you uppercut them. The smart players learn to jump straight up when avoiding fireballs. Guile probably the best to use against that strategy with his long sweep. Zangief can spin through it too. Overall though Ken and Ryu are the best bet. I prefer HF Ken with his Firece uppercut that travels far, and his jab uppercut that can knock people down as soon as they stand up with its quick recovery time.
 
I play with Ken the most, due to the fact that his hurricane kick does not knock the opponent down (and he spins faster, which allows for multiple hits) but also because his fierce uppercut arcs outward and has greater reach. Of course, 3 hit uppercuts are also satisfying to your ego.

Aside from Ken, I also like using Chun Li, Blanka and E. Honda.

Lee
 
I play with Ken the most, due to the fact that his hurricane kick does not knock the opponent down (and he spins faster, which allows for multiple hits) but also because his fierce uppercut arcs outward and has greater reach. Of course, 3 hit uppercuts are also satisfying to your ego.

Aside from Ken, I also like using Chun Li, Blanka and E. Honda.

Lee

+1 That is why I felt Ken was more dangerous. I remember back when I would play the AI and those operators here used to jack up the difficulty to make some money. I would never have problems with Ryu, but for some reason it was always Ken that would always having me continue, or Guile. LOL Ryu had a pattern and he was easy to overcome, but Ken was all over the place. If in the right hands there was a reason why Ken was rated the highest than the whole cast in CE and HF in popular game mags. Hell the quarters I spent proved that. :D

Never really played WW enough in the arcade to see how broken it really was like Sosage was saying. But I do remember the SNES version. Again I would use Blanka and I'd be damned if I was cut off from my rolling attack by an uppercut or a flash kick. That would eat up some serious damage. Like....40%+ ? However, you could do the same to the computer. I would always bait Sagat or Ruy to do and uppercut and blast them with the roll/flash kick to eat up some meter.

I completely love this series. No matter how broken it was, it just made it more challenging for me.
 
E. Honda all the way! I used to win local tournaments with him for years. I can also get through the game on one credit on the hardest settings with him.

I never got good at the half circle/quarter circle moves on the arcade controls but I had no problems with them on the SNES and Playstation.

Hector
 
I never got good at the half circle/quarter circle moves on the arcade controls but I had no problems with them on the SNES and Playstation.

Hector

That most likely due to crappy joysticks, nothing worse than playing on a super or ultimate.
 
That most likely due to crappy joysticks, nothing worse than playing on a super or ultimate.

This must be the reason why when I would swing the joy forward to shoot a sonic boom, I would jump and catch a uppercut to the chin at times. ugggh! I know this is one of the reasons why you rapidly spam the weak punch while charging and whip out a sonic boom with punch of choice to keep from jumping unintentionally.

I also hated some of the dynamos that had a awkward 45 degree angle CP that would really add to the difficulty of performing moves. Or leave you feeling you have arthritis.
 
I can dominate with all characters. :D

I ENJOY using M.Bison and Blanka the most, because I do some nasty combo work on opponents which drives them nuts.

But if I'm playing in a tourney and I start taking some heat, yes I always default back to Ryu or Ken (depending on which version of SF2 were talkin'). They have the best defensive posture, long range attacks, and close range power which can generally overpower the other characters. Chun Li is a powerful opponent though and can be viscous on the Ryu/Ken speed.
 
I did something similar. I was pretty good playing as Dhalsim and would usually start out there. If I lost, I'd go back to Ryu who was my best.
 
I learned to use Guile after consistently getting my ass kicked by him in SF2 WW. He was so good initially that he still ended up being one of the best characters after continually getting nerfed in subsequent revisions.
 
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