Steve W's Awesome ACAM Tourney Game Review

Steve W

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I always see a lot of "Is game 'X' a good game?" etc threads so I figured I'd cross post this from my review of the games I played in the ACAM tourney I posted to aurcade.com.

Bear in mind that all totaled other than Rally-X (which I probably played over 100x this weekend) I dropped a token literally a total of 40 times or so across all the games in the main tourney this weekend so don't take my game reviews to heart too much, probably not enough time spent on the games to make an accurate assessment but those are my initial thoughts. This keeps in line with my main focus for my vacation which is to see all my friends, go out to dinner and drink beer.....and play a few games here and there.

Always, always a blast and this year was no exception. Hope everyone had a great time and got home safely. Looking forward to next year already.

Manufacturer's Challenge:

1. Blueprint - One of my most disliked games this weekend. What kind of a weapon has a shoe? Honestly? Why do I need to play a game that makes me remember where I've been already? Why can't I fire the weapon on my own after all the frustration of building it? Why do the dropped plants turn into bouncy things? Too many questions unanswered and after about 4 plays of this I quit trying to find answers.

2. Kosmik Krooz'r - This game is neat but I don't like the presence of the whirlwind so early in the game and at such a high speed. I managed to figure a few things out in this game but I'm not sure how often I would play it had I had one locally to play. Not bad though.

3 Lazarian - I didn't think I'd like this all that much but it ended up being my 2nd favorite in the manufacturer's challenge. I like the 4 way directional Vanguard shooting but I dislike the fact that you carry over your (lack of) fuel from the shoot through the mess stage into the shoot the eye stage. The eye takes too much time sometimes and your fuel depletes quite quickly after a few loops. Not bad though.

4. Super Pac-Man - I dislike this

5. Wacko - Easily the best game in this challenge. Great control scheme, fun/different game play and decent in game sounds. Collision detection and your hitbox is a bit faulty at times but that can add to the fun of all the cursing you heard from this game this weekend. Good settings too with the extra men much further spread apart for the event than default.

Main Tourney:

1. Armored Car - Too much Pac-like for me. I feel claustrophobic in games like this where I'm boxed in all the time. I played this 2x, once to figure out what I'm supposed to do and another time to qualify. I will not play this one repeatedly.

2. Astro Blaster - I don't like games where no matter how many lives I have, my game ends if some other event takes place. "The End" comes to mind as well. I played this once and that was enough for me.

3. Buggy Challenge - I started off not liking this but it kinda grew on me. I still think the controls are a bit awkward in that the car should be more responsive and the ice level is unfair but it wasn't too bad. I played this maybe 4x.

4. Carnival - I've played this before sparingly and just played this 1x to get a score in but got some great tips from WR holder Fred P after the tourney on it which I promptly forget unfortunately. Hopefully they come back when I go back to Philly Barcade to play it again.

5. Depthcharge - I played this 2x this weekend and don't wish to play it again. I realize there is strategy, skill, etc but it's so painfully slow watching my charges hopefully hit something, I feel out of control and it's frightening. I'll pass.

6. Gaplus - I played this once during the Galaga challenge last year I think just to get a score in, then this year I watched how you can get 5 ships latched together or whatever and played it a couple of times this weekend. I like it, pretty fast paced gameplay.

7. Jump Bug - I started off hating this game with all my being. The control scheme was frustrating and the game seemed glitchy. Then I watched John McAllister play and played probably 3 or 4 games of it this weekend. It's ok, concept is decent, execution is not IMO.

8. Life Force - I played this a couple of times this weekend, not my type of game. I don't like to remember where to sit, etc.

9. Mad Planets - I had heard very good things about this game so I was looking forward to trying it. It was outstanding. I played 4 or 5 games of this including my final game of the tourney where I had 185k or something with about 6 or 7 ships in reserve when I had to kill off my game to get the score in. I'd like to keep playing this title in the future if I can find one locally, it is my kind of game and I'd like to pursue a score on it after playing it only a handful of times this weekend it grew on me very much.

10. Minefield - Gameplay I kinda liked, I didn't care too much for the control scheme remembering to use my thumb for the missiles was a bit annoying but one of the better titles in this thing. I played this 3x I believe.

11. Mr.Do's Wild Ride - I dislike all things Do and this was no exception. I personally don't think this was a great choice for a tourney game quite honestly as there is too much repetition/memorization involved. I played this once, got the diamond and killed off my game when I called the ref over so that the score didn't disappear for winning a free game.

12. Rally-X - One of my favorite games to get my ass kicked by, this weekend was no exception. I played the hell out of this. My hats off to Matt Dubrey for edging me out on it, I sure as hell tried to crack 100k and couldn't get it done. I would have liked to meet Matt to share some strategies, etc on this but I don't think I knew him. If you are out there Matt...nice work!

13. Space Dungeon - Taito rules as does this game. I only played this once this weekend since it was always crowded and I just wanted to qualify but I've played it in MAME before. Awesome game and great settings for this challenge made it even better.

14. Space Encounters - The screen messed with my head/eyes like Tunnel Hunt did last year. I don't like the non-self centering yoke too much and repetitive play. I played it 2x.

15. Space Fury - I had played this in the past at Richie's and am a fan of this title. I probably got about 8-10 games in on this one this weekend.
 
I've only played 2 games off of that whole list. Buggy Challenge and Wacko. I liked Wacko so much I bought one. Buggy Challenge was cool, but the backgrounds seemed sparse and the turning radius seemed way too wide.
 
I played SanTe's Mad Planets last Friday. It's a fun game. I'm not good at it though, as I think out of 6 or so games I only cracked 10K once. I'm definitely going to be playing it more at the NW Pinball and Arcade show.
 
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