TyRoden
New member
I have a Star Wars that I have been working on that was quite dead, and over the last few weeks I have managed to get it close to working properly.
The main issue I am having is dealing with the game logic seemingly, where the game paints the screen mostly normally (all deflection circuits are up and happy at this time). The game logic itself seems to be the problem:
1) the Tie Fighters get drawn very incorrectly
2) the stars are missing
3) gameplay will not progress past the fly in to the Deathstar. The Deathstar appears at about quarter sized and never magnifies with you moving in to it. You can shoot and move controls, but the game is forever staying away from the Deathstar ;-)
I have two boardsets, though the second boardset does not work at all. I may be able to swap certain chips from one to the other however if you have any good candidates.
Here is a video where you can see what the game is doing:
http://www.youtube.com/watch?v=HhVQw0bpMpM
This is a really odd issue that I cannot seem to fix. I have verified proper operation (voltages) of the AR II, and all voltages seem to be in order elsewhere - I have checked 5V at the gameboard as well, and it is spot on. The HV is running a bit low (roughly 16K with HV probe) but that should not affect this I would imagine.
Thank you in advance for any insight you can pass along.
-Ty
The main issue I am having is dealing with the game logic seemingly, where the game paints the screen mostly normally (all deflection circuits are up and happy at this time). The game logic itself seems to be the problem:
1) the Tie Fighters get drawn very incorrectly
2) the stars are missing
3) gameplay will not progress past the fly in to the Deathstar. The Deathstar appears at about quarter sized and never magnifies with you moving in to it. You can shoot and move controls, but the game is forever staying away from the Deathstar ;-)
I have two boardsets, though the second boardset does not work at all. I may be able to swap certain chips from one to the other however if you have any good candidates.
Here is a video where you can see what the game is doing:
http://www.youtube.com/watch?v=HhVQw0bpMpM
This is a really odd issue that I cannot seem to fix. I have verified proper operation (voltages) of the AR II, and all voltages seem to be in order elsewhere - I have checked 5V at the gameboard as well, and it is spot on. The HV is running a bit low (roughly 16K with HV probe) but that should not affect this I would imagine.
Thank you in advance for any insight you can pass along.
-Ty
