Phetishboy
Well-known member
Is it because as visionarys and most likely science fiction buffs, many arcade designers/programmers were going with what they knew/ liked, or was it because they were putting out what they thought the public wanted? There are a lot of space-themed/ futuristic arcade classics out there, and I just wonder if 'space' was a theme that seemed to go hand in hand with arcade game technology, which was 'ahead of it's time' back in the late 70's early 80's. Kinda like if it was digital or electronic, it was considered futuristic? Sort of a 'space age' Jetsons mentality?

