That is a great find and bug fix. They may have noticed it afterwards but since the code is on mask programmed ROM chips it probably wasn't worth them revising it.
That is a great find and bug fix. They may have noticed it afterwards but since the code is on mask programmed ROM chips it probably wasn't worth them revising it.
I had hoped to. Unfortunately my wife had an unexpected trip to the ER that messed up the Christmas vacation plans and my spare time evaporated. Luckily she is doing well and I hope to carve out some time for fun projects. They are stacking up.
I want to see the what maze generation / solving algorithm they used, but there's a whole bunch of other crap that needs to be resolved to find that part of the code
I want to see the what maze generation / solving algorithm they used, but there's a whole bunch of other crap that needs to be resolved to find that part of the code
I have the boardset for Amazing Maze, I'd love to find a cabinet to house it in the future. Kind of a boring game to some, but I have a soft spot for it.
I have the boardset for Amazing Maze, I'd love to find a cabinet to house it in the future. Kind of a boring game to some, but I have a soft spot for it.
Dropped a first pass at the comment disassembly of Amazing Maze up on github.
It's good enough to reassemble, but probably isn't reloctable if the code changes.
Figure out how most of the stuff works, but the maze generation appears to be done in the background using the nybble that's not currently being used, and I haven't teased out that part of the algorithm yet.