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Looks good, if you can post any helpful info on tweaks you've tried that would be great!
Looks good, if you can post any helpful info on tweaks you've tried that would be great!
with apologies to the MAME haters.
Since I have never tried my rig on a B&W monitor, I'm just curious. When you're playing Asteroids, do the shots look like over-bright dots with a glow to them like the real game? Just curious because the B&W games don't look right on a color vector monitor (for multiple reasons).
You won't make a B&W vector from a colour tube and get it looking like a real B&W vector monitor. Colour tubes have a shadow mask, B&W's don't so you get crisp lines on a B&W with no jagged steps. Not so on a colour tube. Then there's convergence on a colour tube - if it's just a little bit off then your white vectors will separate out into the component colours and be slightly offset from one another.
My ZVG is running on a B&W G05 and the comments above relate to that setup.
Here's my ZVG settings for the G05 in my Ast Dlx Cabaret:
ZVGPORT=P378 D3 I7 M12
ZVGTweak settings:
Z axis shift: 0
Z axis overshoot: 25
Max intesnsity: 225
Min intensity: 65
Point intensity: 200
Screen size: 171
Jump speed: 15
Settling time: 2
Jumpers on ZVG:
J3:
SP1 closed
SP2 Open
1284 closed
setup open
J4
open, closed, closed, open
J7
all open
J8
all closed