skipping "ok" screen prompts in MAME

I use a "stock" version of mameUI32v.139 with Mala as the FE. This version of mame has the options in a drop down menu that you can just check off. Works like a champ for me. Took a whole 10 seconds to do...
 
I wonder why mine works so well then. Huh. I must have done something wrong!

Dunno. It was my understanding that to get rid of the nags you needed to roll your own version of MAME. Which is what I did. I also added back in high score saves. Maybe you are using an older version of MAME or a GUI version of MAME? I am using the command line version with MALA.
 
Dunno. It was my understanding that to get rid of the nags you needed to roll your own version of MAME. Which is what I did. I also added back in high score saves. Maybe you are using an older version of MAME or a GUI version of MAME? I am using the command line version with MALA.

I was just being silly with my comment about not knowing why it works. It works because it's a quirk of Mame that I exploited.

It's fairly simple and it's a command line version of mame as well. A fairly current one.

I can explain it more fully if anyone really needs me to.
 
My version of .131 and .132 was able to skip this message via command line. But the newer version .142 keeps telling me galaga is not 100% even when telling it not to. if D2K worked on 131 i would just go back to that :(.....and also Mario bros sounds are terrible in .142
 
Listen guys... it takes all of about 10 brain cells to compile your own... there is a very simple GUI compiler over at BYOAC. It's not hard at all. If you do so, you'll also be compiling in high score support. It's easy. Give it a try.
 
Listen guys... it takes all of about 10 brain cells to compile your own... there is a very simple GUI compiler over at BYOAC. It's not hard at all. If you do so, you'll also be compiling in high score support. It's easy. Give it a try.

True, but you'll never get those 10 back, ever.
 
Listen guys... it takes all of about 10 brain cells to compile your own... there is a very simple GUI compiler over at BYOAC. It's not hard at all. If you do so, you'll also be compiling in high score support. It's easy. Give it a try.

Guess I already damaged the 10 cells I need b/c I already tried to do that and couldn't get it to work, as I posted:

I tried re-compiling it, using the info listed on mameworld and the mame compiler front end program on headsoft. Checked the box for "disable warnings as error". First tried to compile it with the MAME UI box checked, but it wouldn't work, so I unchecked it and it recompiled the program. But when I tried a game known for not being 100% accurate, the prompt came up, so it didn't work.
 
Have you tried this one yet?

This is the version (.141u1) I use and it works just fine. I just replaced the mame.exe in my MAME folder with this download and it worked. No need to revise any files are anything. You also need to download the highscore.dat file and place it in the root of the folder.
 
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