skipping "ok" screen prompts in MAME

coinopper

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I'm using MAMEUI32 0.135 and want to know if there's a way to configure it to bypass these screens w/o having to always press 'ok' or move a controller left+right. I only found one setting (default game options --> misc) that allows you to turn off the game info prompt, but not any others. Does anyone know if this can be done?
 
Thanks copious.
@mr bungle - that's the first thing I tried, and it seems the only way to skip them is to recompile MAME. I was hoping for another option, which is why I posted here.
 
Thanks copious.
@mr bungle - that's the first thing I tried, and it seems the only way to skip them is to recompile MAME. I was hoping for another option, which is why I posted here.

I believe in the newer versions of Mame they didn't give you an option. It seems to come and go depending on their level of fear of punitive action.

Mame only requires you to enter ok the first time you play each game. After that it skips it. And it knows you have played it because it creates a little .cfg for each game you play and stores it. I got around it by writing a little script that created a .cfg game for every game in my list. Works great. Unfortunately, I didn't keep notes of how I did it. But if you can do some basic scripting I'm sure you can figure it out.

I suppose I could zip up my .cfg files for you but it wouldn't really match your list of games. My list is a bit outdated now.
 
Mame only requires you to enter ok the first time you play each game. After that it skips it.

That only applies to the game info prompt. Any warnings about the emulation with a particular game not being 100% accurate appear every time you run that game.

I tried re-compiling it, using the info listed on mameworld and the mame compiler front end program on headsoft. Checked the box for "disable warnings as error". First tried to compile it with the MAME UI box checked, but it wouldn't work, so I unchecked it and it recompiled the program. But when I tried a game known for not being 100% accurate, the prompt came up, so it didn't work.
 
That only applies to the game info prompt. Any warnings about the emulation with a particular game not being 100% accurate appear every time you run that game.

I tried re-compiling it, using the info listed on mameworld and the mame compiler front end program on headsoft. Checked the box for "disable warnings as error". First tried to compile it with the MAME UI box checked, but it wouldn't work, so I unchecked it and it recompiled the program. But when I tried a game known for not being 100% accurate, the prompt came up, so it didn't work.

The version of Mame I'm using allows you to turn all those other messages off via command line options. I don't remember what they are. But I don't get any of that crap when I run my games and I never recompiled.
 
I heard older versions of MAME allow you to do that, but do any newer versions? What version are you using?

There must be an easier workaround for this issue, maybe by running a script to enter 'O' and 'K' each time you run MAME?
 
I heard older versions of MAME allow you to do that, but do any newer versions? What version are you using?

There must be an easier workaround for this issue, maybe by running a script to enter 'O' and 'K' each time you run MAME?

I don't know the exact version but it's one of the command line ones that doesn't have the built in front-end. It's a fairly recent version....I'd say maybe a year old. The command line switches were something like -SKIP_DISCLAIMER or something like that. But there were 2 or 3 of them. I would think they would still work since there aren't legal issues surrounding those screens.
 
Since I think it was .104 you can not skip the OK prompt without recompiling... period.

That is your only option.
 
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