Sega Outrun logitech feedback hack

joearcade

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Ok so I hooked up the power from the logitech drving force wheel to the outrun and set off the ffb. So far good results! Both motors have almost identical voltage/current requirements. I believe that the outrun was drivin by a 50V 1.6A this logictech is 50V 1.3A. It's pretty powerful. I now have an interface from the pc to the original sega outrun hardware. It might be a little generic but I will have somewhat the experience of ffb on the outrun machine. Take a look:

http://www.youtube.com/watch?v=sGtkQjBf57E

logitech wheel was 20 dollars on ebay. Might be a cheap viable solution to outrun shaker action for you Sega Outrun owners out there.



thanks.
 
Interesting. FWIW, I think that the shaking is faster on my original machine. Perhaps the rig you're powering it with can't supply the power (i.e. the voltage gets pulled down under load). I'll try measuring the voltage at my motor while it's shaking, and figure out how many "shakes-per-minute" of the steering gear it provides...
 
Neat experiment and I agree with Darren on RPM or... SPM (shakes per minute)?

I however don't see how this could be made useful.
If your upright Out Run needs a replacement shaker motor, perhaps?
I would think Grainger (or similar supply house) could furnish this,
although it'd probably be more in the $80 range.
 
My cab is going to play playstation 2 and emus like supermodel 2 get some ffb daytona on there. That was my idea to make the ffb more flexible for more games.


Neat experiment and I agree with Darren on RPM or... SPM (shakes per minute)?

I however don't see how this could be made useful.
If your upright Out Run needs a replacement shaker motor, perhaps?
I would think Grainger (or similar supply house) could furnish this,
although it'd probably be more in the $80 range.
 
That I was defineatly wondering about. I would love to know what the orginal looks like shake wise. Mine is more of a novelty I suppose. I just wanted to be able to in interface the shaker motor with a varety of different ps2/pc/emu games. Though I am setting it off with "test" programs. I wonder how it will respond to emulated Outrun with supported ffb such as "Final Burn-FF". My guess is it will rotate slower but a novice outrun player probably won't know.


Interesting. FWIW, I think that the shaking is faster on my original machine. Perhaps the rig you're powering it with can't supply the power (i.e. the voltage gets pulled down under load). I'll try measuring the voltage at my motor while it's shaking, and figure out how many "shakes-per-minute" of the steering gear it provides...
 
did it.

I did it. My Sega Outrun with a PC plays an emulator that supports Outrun with force feed back, here:
http://reassembler.blogspot.com/p/cannonball-open-source-outrun-engine.html

It's called Cannonball, together with the guts of a Logitech steering wheel, amp for the original shaker motor and emulator the shaker responds very, very, much like the original Outrun.

I am just adding this for competency sake. It has been done for almost two years now.
 
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